Is there a particular reason to use a cluster center?
This works just fine with deform / normal rigid bodies without the cluster center
and transform animation. -H On 6/19/2012 11:40, Dan Yargici wrote:
One final caveat... it needs to be an Actual Shape collisionOn Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici <[email protected] <mailto:[email protected]>> wrote:Here is a small quicktime of the setup if you just want to take a quick look and get an idea of what I mean.

