Its been a request for a few betas now. Not sure how they prioritize this stuff (south park family guy manatees style?) but this would open up so many doors. The legacy syflex system supports weight maps if I remember correctly so I'm not sure where the hang up is.
Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain as a much sought after enhancement. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <[email protected]> wrote: > That's the problem! It's the speed that draws you in! But then the total > lack of control sends you away screaming! > > Don't look at the liiight... > > > On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel <[email protected] > > wrote: > >> Isn't the Ice-Syflex faster than the "legacy" Syflex ? >> >> Le 22/06/2012 17:37, Adam Sale a écrit : >> >> I put in a request for per point control in the last beta.. I hope the >> devs prioritize this one, because realistically, without ICE syflex, the >> internal options aren't all that appealing OTB. >> We still obviously have legacy Syflex, but the ICE framework for Syflex >> was such a big step forward in terms of simplification.. >> >> Please, Please, please... Per point control... .V. 2014. >> >> On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <[email protected]>wrote: >> >>> Hi Matt. >>> >>> In my experience Lagoa, for all it's cool potential, is just sooo slow >>> and unstable. >>> >>> On the last job I did I went through Lagoa, Momentum and Syflex. >>> Lagoa was dropped very early on because of it's instability. >>> >>> Momentum is great but has the limitation I mention in this thread. >>> Syflex handles that limitation with ease and is also amazingly fast and >>> robust. But ultimately it's a poisoned chalice as it gives you no control >>> whatsoever other than 'wind' or 'damp'... Basically Syflex speaks in >>> caveman terms when it comes to simulation! >>> >>> DAN >>> >>> On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <[email protected]> wrote: >>> >>>> Have you thought about lagoa cloth? Setup is a bit finnicky but I have >>>> had some decent results and has all the point control you could ask for. >>>> >>>> I completely second what you're saying about syflex ice integration >>>> though, it sucks big sucky balls. >>>> >>>> >>>> On 22 June 2012 14:18, Dan Yargici <[email protected]> wrote: >>>> >>>>> Just want to add that due to this limitation I moved back to Syflex >>>>> but the lack of per-point control in Ice Sylfex is INFURIATING! it renders >>>>> %90 of what Ice is good for TOTALLY AND UTTERLY redundant. >>>>> >>>>> I know there have been discussions mentioning that there were >>>>> reasons it couldn't be implemented for Ice Syflex, but I'd really like to >>>>> hear them. Right now I'm just calling it out as laziness... >>>>> >>>>> Having a bad day right now. >>>>> >>>>> DAN >>>>> >>>>> >>>>> On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]> wrote: >>>>> >>>>>> While we are at it: >>>>>> Are there any news of 'Keep shape updated' with GImpact actual shape? >>>>>> Last time I needed this I ran into a wall because bullet didn't >>>>>> support it. >>>>>> >>>>>> Cheers, >>>>>> Leo >>>>>> >>>>>> >>>>>> -------- Original-Nachricht -------- >>>>>> > Datum: Tue, 19 Jun 2012 14:08:57 +0100 >>>>>> > Von: Helge Mathee <[email protected]> >>>>>> > An: [email protected] >>>>>> > Betreff: Re: Calling all Momentum experts! >>>>>> >>>>>> > Sure, find it here. >>>>>> > >>>>>> > >>>>>> https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 >>>>>> > >>>>>> > Note that I am using the convex hull collision shape though. Bullet >>>>>> > Physic's >>>>>> > GImpact collision configuration doesn't support collision against >>>>>> > softbodies, which >>>>>> > means that your scenario won't be possible other than decomposition. >>>>>> > >>>>>> > This feature has just been added to the latest version of Bullet >>>>>> > Physics, and >>>>>> > hasn't been implemented in Momentum yet. >>>>>> > >>>>>> > Bullet hasn't been built for this kind of scenario, so I think you >>>>>> are >>>>>> > hitting >>>>>> > an edge case here. >>>>>> > >>>>>> > -H >>>>>> > >>>>>> > On 6/19/2012 13:03, Dan Yargici wrote: >>>>>> > > Thanks Ben, I actually posted to the Momentum-Users group last >>>>>> night >>>>>> > > but it told be I had to wait to have my post approved.... >>>>>> > > >>>>>> > > Would mind sharing with me a scene you have where this works? >>>>>> > > >>>>>> > > DAN >>>>>> > > >>>>>> > > >>>>>> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected] >>>>>> > > <mailto:[email protected]>> wrote: >>>>>> > > >>>>>> > > I had a quick look, but I'm actually not a Momentum expert in >>>>>> terms >>>>>> > of >>>>>> > > usage. It should all be possible because all collision items >>>>>> are >>>>>> > put >>>>>> > > into the same Bullet space. >>>>>> > > >>>>>> > > I figure your setup should just be a Momentum Passive Rigid >>>>>> Body on >>>>>> > > the sphere. When I tried to do that I got this message: >>>>>> > > >>>>>> > > # WARNING : 3000 - **** Cycle breaking point >>>>>> > > sphere.kine.global.MomentumKinematics >>>>>> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >>>>>> > > # WARNING : 3000 - Cycle through >>>>>> > sphere.kine.global.MomentumKinematics >>>>>> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >>>>>> > > SPECIFIED GRAPH >>>>>> > > # WARNING : 3000 - **** Cycle breaking point >>>>>> > > sphere.kine.global.MomentumKinematics >>>>>> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >>>>>> > > # WARNING : 3000 - Cycle through >>>>>> > sphere.kine.global.MomentumKinematics >>>>>> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >>>>>> > > SPECIFIED GRAPH >>>>>> > > >>>>>> > > If I add another object into the scene and I add a Momentum >>>>>> Passive >>>>>> > > Rigid Body operator on it seems to work. Just check "Keep >>>>>> Shape >>>>>> > > Updated" if the object is deforming. >>>>>> > > >>>>>> > > Just be aware that there are +250 people on the Momentum >>>>>> user's >>>>>> > > list here: >>>>>> > > >>>>>> > > https://groups.google.com/group/momentum-users >>>>>> > > >>>>>> > > -ben >>>>>> > > >>>>>> > > On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici < >>>>>> [email protected] >>>>>> > > <mailto:[email protected]>> wrote: >>>>>> > > > One final caveat... it needs to be an Actual Shape collision >>>>>> > > > >>>>>> > > > >>>>>> > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici >>>>>> > > <[email protected] <mailto:[email protected]>> wrote: >>>>>> > > >> >>>>>> > > >> Here is a small quicktime of the setup if you just want to >>>>>> take >>>>>> > > a quick >>>>>> > > >> look and get an idea of what I mean. >>>>>> > > >> >>>>>> > > >> >>>>>> > > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > -- >>>>>> > > Best regards, >>>>>> > > Ben Houston >>>>>> > > Voice: 613-762-4113 <tel:613-762-4113> Skype: ben.exocortex >>>>>> > > Twitter: @exocortexcom >>>>>> > > http://Exocortex.com - Passionate CG Software Professionals. >>>>>> > > >>>>>> > > >>>>>> > >>>>>> >>>>>> -- >>>>>> Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir >>>>>> belohnen Sie mit bis zu 50,- Euro! >>>>>> https://freundschaftswerbung.gmx.de >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >> >> >> >

