Have you thought about lagoa cloth? Setup is a bit finnicky but I have had
some decent results and has all the point control you could ask for.

I completely second what you're saying about syflex ice integration though,
it sucks big sucky balls.


On 22 June 2012 14:18, Dan Yargici <[email protected]> wrote:

> Just want to add that due to this limitation I moved back to Syflex but
> the lack of per-point control in Ice Sylfex is INFURIATING! it renders %90
> of what Ice is good for TOTALLY AND UTTERLY redundant.
>
> I know there have been discussions mentioning that there were reasons it
> couldn't be implemented for Ice Syflex, but I'd really like to hear them.
>  Right now I'm just calling it out as laziness...
>
> Having a bad day right now.
>
> DAN
>
>
> On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]> wrote:
>
>> While we are at it:
>> Are there any news of 'Keep shape updated' with GImpact actual shape?
>> Last time I needed this I ran into a wall because bullet didn't support
>> it.
>>
>> Cheers,
>> Leo
>>
>>
>> -------- Original-Nachricht --------
>> > Datum: Tue, 19 Jun 2012 14:08:57 +0100
>> > Von: Helge Mathee <[email protected]>
>> > An: [email protected]
>> > Betreff: Re: Calling all Momentum experts!
>>
>> > Sure, find it here.
>> >
>> > https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1
>> >
>> > Note that I am using the convex hull collision shape though. Bullet
>> > Physic's
>> > GImpact collision configuration doesn't support collision against
>> > softbodies, which
>> > means that your scenario won't be possible other than decomposition.
>> >
>> > This feature has just been added to the latest version of Bullet
>> > Physics, and
>> > hasn't been implemented in Momentum yet.
>> >
>> > Bullet hasn't been built for this kind of scenario, so I think you are
>> > hitting
>> > an edge case here.
>> >
>> > -H
>> >
>> > On 6/19/2012 13:03, Dan Yargici wrote:
>> > > Thanks Ben, I actually posted to the Momentum-Users group last night
>> > > but it told be I had to wait to have my post approved....
>> > >
>> > > Would mind sharing with me a scene you have where this works?
>> > >
>> > > DAN
>> > >
>> > >
>> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected]
>> > > <mailto:[email protected]>> wrote:
>> > >
>> > >     I had a quick look, but I'm actually not a Momentum expert in
>> terms
>> > of
>> > >     usage.  It should all be possible because all collision items are
>> > put
>> > >     into the same Bullet space.
>> > >
>> > >     I figure your setup should just be a Momentum Passive Rigid Body
>> on
>> > >     the sphere.  When I tried to do that I got this message:
>> > >
>> > >     # WARNING : 3000 - **** Cycle breaking point
>> > >     sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
>> > >     # WARNING : 3000 - Cycle through
>> > sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
>> > >     SPECIFIED GRAPH
>> > >     # WARNING : 3000 - **** Cycle breaking point
>> > >     sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
>> > >     # WARNING : 3000 - Cycle through
>> > sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
>> > >     SPECIFIED GRAPH
>> > >
>> > >     If I add another object into the scene and I add a Momentum
>> Passive
>> > >     Rigid Body operator on it seems to work.  Just check "Keep Shape
>> > >     Updated" if the object is deforming.
>> > >
>> > >     Just be aware that there are +250 people on the Momentum user's
>> > >     list here:
>> > >
>> > >     https://groups.google.com/group/momentum-users
>> > >
>> > >     -ben
>> > >
>> > >     On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici <
>> [email protected]
>> > >     <mailto:[email protected]>> wrote:
>> > >     > One final caveat... it needs to be an Actual Shape collision
>> > >     >
>> > >     >
>> > >     > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici
>> > >     <[email protected] <mailto:[email protected]>> wrote:
>> > >     >>
>> > >     >> Here is a small quicktime of the setup if you just want to take
>> > >     a quick
>> > >     >> look and get an idea of what I mean.
>> > >     >>
>> > >     >>
>> > >     >
>> > >
>> > >
>> > >
>> > >     --
>> > >     Best regards,
>> > >     Ben Houston
>> > >     Voice: 613-762-4113 <tel:613-762-4113> Skype: ben.exocortex
>> > >     Twitter: @exocortexcom
>> > >     http://Exocortex.com - Passionate CG Software Professionals.
>> > >
>> > >
>> >
>>
>> --
>> Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
>> belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de
>>
>
>


-- 
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