Have you thought about lagoa cloth? Setup is a bit finnicky but I have had some decent results and has all the point control you could ask for.
I completely second what you're saying about syflex ice integration though, it sucks big sucky balls. On 22 June 2012 14:18, Dan Yargici <[email protected]> wrote: > Just want to add that due to this limitation I moved back to Syflex but > the lack of per-point control in Ice Sylfex is INFURIATING! it renders %90 > of what Ice is good for TOTALLY AND UTTERLY redundant. > > I know there have been discussions mentioning that there were reasons it > couldn't be implemented for Ice Syflex, but I'd really like to hear them. > Right now I'm just calling it out as laziness... > > Having a bad day right now. > > DAN > > > On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]> wrote: > >> While we are at it: >> Are there any news of 'Keep shape updated' with GImpact actual shape? >> Last time I needed this I ran into a wall because bullet didn't support >> it. >> >> Cheers, >> Leo >> >> >> -------- Original-Nachricht -------- >> > Datum: Tue, 19 Jun 2012 14:08:57 +0100 >> > Von: Helge Mathee <[email protected]> >> > An: [email protected] >> > Betreff: Re: Calling all Momentum experts! >> >> > Sure, find it here. >> > >> > https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 >> > >> > Note that I am using the convex hull collision shape though. Bullet >> > Physic's >> > GImpact collision configuration doesn't support collision against >> > softbodies, which >> > means that your scenario won't be possible other than decomposition. >> > >> > This feature has just been added to the latest version of Bullet >> > Physics, and >> > hasn't been implemented in Momentum yet. >> > >> > Bullet hasn't been built for this kind of scenario, so I think you are >> > hitting >> > an edge case here. >> > >> > -H >> > >> > On 6/19/2012 13:03, Dan Yargici wrote: >> > > Thanks Ben, I actually posted to the Momentum-Users group last night >> > > but it told be I had to wait to have my post approved.... >> > > >> > > Would mind sharing with me a scene you have where this works? >> > > >> > > DAN >> > > >> > > >> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected] >> > > <mailto:[email protected]>> wrote: >> > > >> > > I had a quick look, but I'm actually not a Momentum expert in >> terms >> > of >> > > usage. It should all be possible because all collision items are >> > put >> > > into the same Bullet space. >> > > >> > > I figure your setup should just be a Momentum Passive Rigid Body >> on >> > > the sphere. When I tried to do that I got this message: >> > > >> > > # WARNING : 3000 - **** Cycle breaking point >> > > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >> > > # WARNING : 3000 - Cycle through >> > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >> > > SPECIFIED GRAPH >> > > # WARNING : 3000 - **** Cycle breaking point >> > > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >> > > # WARNING : 3000 - Cycle through >> > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >> > > SPECIFIED GRAPH >> > > >> > > If I add another object into the scene and I add a Momentum >> Passive >> > > Rigid Body operator on it seems to work. Just check "Keep Shape >> > > Updated" if the object is deforming. >> > > >> > > Just be aware that there are +250 people on the Momentum user's >> > > list here: >> > > >> > > https://groups.google.com/group/momentum-users >> > > >> > > -ben >> > > >> > > On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici < >> [email protected] >> > > <mailto:[email protected]>> wrote: >> > > > One final caveat... it needs to be an Actual Shape collision >> > > > >> > > > >> > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici >> > > <[email protected] <mailto:[email protected]>> wrote: >> > > >> >> > > >> Here is a small quicktime of the setup if you just want to take >> > > a quick >> > > >> look and get an idea of what I mean. >> > > >> >> > > >> >> > > > >> > > >> > > >> > > >> > > -- >> > > Best regards, >> > > Ben Houston >> > > Voice: 613-762-4113 <tel:613-762-4113> Skype: ben.exocortex >> > > Twitter: @exocortexcom >> > > http://Exocortex.com - Passionate CG Software Professionals. >> > > >> > > >> > >> >> -- >> Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir >> belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de >> > > -- www.matinai.com

