Hey Guys, Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I build a few blendshapes for that mesh that are also perfectly symmetrical.
Next, lets say I GATOR those blendshapes onto a different but also perfectly symmetrical mesh ( a lower/higher res version that has the same basic shape but different topology, for instance ). I've noticed that every time I do this the shapes on the new mesh end up being slightly asymmetrical. Anyone know why this happens? This is more of a curiosity rather than a problem I need fixed as I have a pretty quick method for getting the shapes symmetrical again without changing the topology. Thanks!! -Chris -- Chris Covelli http://kylevargas.net/

