Hey Guys,

Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I
build a few blendshapes for that mesh that are also perfectly symmetrical.

Next, lets say I GATOR those blendshapes onto a different but also
perfectly symmetrical mesh ( a lower/higher res version that has the same
basic shape but different topology, for instance ).

I've noticed that every time I do this the shapes on the new mesh end up
being slightly asymmetrical.

Anyone know why this happens?  This is more of a curiosity rather than a
problem I need fixed as I have a pretty quick method for getting the shapes
symmetrical again without changing the topology.


Thanks!!

-Chris

-- 
Chris Covelli
http://kylevargas.net/

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