Thanks Alan, That link you provided is a bit over my head, but I get what you're saying.
On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman <[email protected]>wrote: > Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting > every point by the transformation of each individual closest triangle using > pointlocator/locations magic, a.k.a. barycentric > coordinates<http://alokgandhi.com/blog/2012/05/28/barycentric-coordinates-and-the-magic-of-locations/> > sorcery math. > > Unless your meshes are completely and absolutely the same volume there is > always a chance of slight error, unfortunately. > > > On Mon, Jun 25, 2012 at 11:00 AM, Chris Covelli <[email protected]>wrote: > >> Hey Guys, >> >> Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I >> build a few blendshapes for that mesh that are also perfectly symmetrical. >> >> Next, lets say I GATOR those blendshapes onto a different but also >> perfectly symmetrical mesh ( a lower/higher res version that has the same >> basic shape but different topology, for instance ). >> >> I've noticed that every time I do this the shapes on the new mesh end up >> being slightly asymmetrical. >> >> Anyone know why this happens? This is more of a curiosity rather than a >> problem I need fixed as I have a pretty quick method for getting the shapes >> symmetrical again without changing the topology. >> >> >> Thanks!! >> >> -Chris >> >> -- >> Chris Covelli >> http://kylevargas.net/ >> > > -- Chris Covelli http://kylevargas.net/

