Thanks Alan,

That link you provided is a bit over my head, but I get what you're saying.

On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman <[email protected]>wrote:

> Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting
> every point by the transformation of each individual closest triangle using
> pointlocator/locations magic, a.k.a. barycentric 
> coordinates<http://alokgandhi.com/blog/2012/05/28/barycentric-coordinates-and-the-magic-of-locations/>
>  sorcery math.
>
> Unless your meshes are completely and absolutely the same volume there is
> always a chance of slight error, unfortunately.
>
>
> On Mon, Jun 25, 2012 at 11:00 AM, Chris Covelli <[email protected]>wrote:
>
>> Hey Guys,
>>
>> Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I
>> build a few blendshapes for that mesh that are also perfectly symmetrical.
>>
>> Next, lets say I GATOR those blendshapes onto a different but also
>> perfectly symmetrical mesh ( a lower/higher res version that has the same
>> basic shape but different topology, for instance ).
>>
>> I've noticed that every time I do this the shapes on the new mesh end up
>> being slightly asymmetrical.
>>
>> Anyone know why this happens?  This is more of a curiosity rather than a
>> problem I need fixed as I have a pretty quick method for getting the shapes
>> symmetrical again without changing the topology.
>>
>>
>> Thanks!!
>>
>> -Chris
>>
>> --
>> Chris Covelli
>> http://kylevargas.net/
>>
>
>


-- 
Chris Covelli
http://kylevargas.net/

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