Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting every point by the transformation of each individual closest triangle using pointlocator/locations magic, a.k.a. barycentric coordinates<http://alokgandhi.com/blog/2012/05/28/barycentric-coordinates-and-the-magic-of-locations/> sorcery math.
Unless your meshes are completely and absolutely the same volume there is always a chance of slight error, unfortunately. On Mon, Jun 25, 2012 at 11:00 AM, Chris Covelli <[email protected]>wrote: > Hey Guys, > > Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I > build a few blendshapes for that mesh that are also perfectly symmetrical. > > Next, lets say I GATOR those blendshapes onto a different but also > perfectly symmetrical mesh ( a lower/higher res version that has the same > basic shape but different topology, for instance ). > > I've noticed that every time I do this the shapes on the new mesh end up > being slightly asymmetrical. > > Anyone know why this happens? This is more of a curiosity rather than a > problem I need fixed as I have a pretty quick method for getting the shapes > symmetrical again without changing the topology. > > > Thanks!! > > -Chris > > -- > Chris Covelli > http://kylevargas.net/ >

