Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting every
point by the transformation of each individual closest triangle using
pointlocator/locations magic, a.k.a. barycentric
coordinates<http://alokgandhi.com/blog/2012/05/28/barycentric-coordinates-and-the-magic-of-locations/>
 sorcery math.

Unless your meshes are completely and absolutely the same volume there is
always a chance of slight error, unfortunately.


On Mon, Jun 25, 2012 at 11:00 AM, Chris Covelli <[email protected]>wrote:

> Hey Guys,
>
> Lets say I have a perfectly symmetrical mesh ( along the X axis ) and I
> build a few blendshapes for that mesh that are also perfectly symmetrical.
>
> Next, lets say I GATOR those blendshapes onto a different but also
> perfectly symmetrical mesh ( a lower/higher res version that has the same
> basic shape but different topology, for instance ).
>
> I've noticed that every time I do this the shapes on the new mesh end up
> being slightly asymmetrical.
>
> Anyone know why this happens?  This is more of a curiosity rather than a
> problem I need fixed as I have a pretty quick method for getting the shapes
> symmetrical again without changing the topology.
>
>
> Thanks!!
>
> -Chris
>
> --
> Chris Covelli
> http://kylevargas.net/
>

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