Hey Guys
I'm working on a pretty big sequence where cars have to crash into each other in slow motion. As far as options for the deformations and physics, Would you guys recommend Lagoa, Syflex or Verlet? I've done some work with all three these set-ups, but nothing like this before. I know it's probably a bit of everything, but If I can invest most of my R&D into just one, my time would be saved. Any links to good tutorials about lagoa and empoly for mesh tearing would rock :) Any clever tricks you guys have figured out whilst doing things like this would also be appreciated
Thanks for listening to my noise
As you were :)
G

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