have a bash with Momentum, plasticity seems to do a good job with denting
metal panels

https://vimeo.com/20104657

a

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Sandy
Sutherland
Sent: 02 July 2012 10:30
To: [email protected]
Subject: RE: Slow motion car crash advice

One thing - do it real time so you can see it looks correct - then once
finished - bump up the FPS to what you want the slomo to match and render
like that - it suspect it would be really difficult to animate in slomo. 

S.
_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________





________________________________________
From: [email protected]
[[email protected]] on behalf of Gerbrand Nel
[[email protected]]
Sent: 02 July 2012 11:10
To: xsi group
Subject: Slow motion car crash advice

Hey Guys
I'm working on a pretty big sequence where cars have to crash into each
other in slow motion.
As far as options for the deformations and physics, Would you guys
recommend Lagoa, Syflex or Verlet?
I've done some work with all three these set-ups, but nothing like this
before.
I know it's probably a bit of everything, but If I can invest most of my
R&D into just one, my time would be saved.
Any links to good tutorials about lagoa and empoly for mesh tearing
would rock :)
Any clever tricks you guys have figured out whilst doing things like
this would also be appreciated
Thanks for listening to my noise
As you were :)
G

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