Sure would be nice to have a factory Bevel compound/node for ICE modeling.... *whistles nonchalantly* :)
On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <[email protected]> wrote: > Try driving the extrusion by ICE :D > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Alan Fregtman > Sent: Thursday, July 12, 2012 10:18 AM > To: [email protected] > Subject: Re: Creating a dual polyhedron > > Playing around with combinations of selecting adjacent components then > extruding or beveling... > > [Inline image 1] > > I started annotating the steps but it got too annoying after the third one so > I gave up, but here's an emdl download for anyone interested: > http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip > (It's all just variations of extruding either points or all edges, then > selecting adjacent components, inverting selection sometimes, extruding again > with Merge off, etc.) > > On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman > <[email protected]<mailto:[email protected]>> wrote: > You guys should try extruding while selecting all edges. Cool > flowery/snowflakey patterns appear. :) > > On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat > <[email protected]<mailto:[email protected]>> wrote: > Bonus tip!!! > > Run a smooth or relax op after the bevel and watch your gimpy edge lengths > even out! The pentagons will shrink slightly but the tradeoff produces a > much more even mesh. > > From: > [email protected]<mailto:[email protected]> > > [mailto:[email protected]<mailto:[email protected]>] > On Behalf Of Amaan Akram > Sent: July-11-12 3:04 PM > > To: [email protected]<mailto:[email protected]> > Subject: Re: Creating a dual polyhedron > > Alan, very cool indeed! > On 11 July 2012 22:56, David Barosin > <[email protected]<mailto:[email protected]>> wrote: > Alan that is very cool. I just tried an extreme bevel value of 3 and then > did a filter points. It gets that nice pentagon with even hexes around it. > > On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat > <[email protected]<mailto:[email protected]>> wrote: > Agh! Perfect... the irony is that I had tried a similar approach in Modo but > the results weren't as even as yours. I also didn't see that frequency > option before when I was puttering through the primitives. > > Thanks Allen! > > From: > [email protected]<mailto:[email protected]> > > [mailto:[email protected]<mailto:[email protected]>] > On Behalf Of Alan Fregtman > Sent: July-11-12 2:34 PM > To: [email protected]<mailto:[email protected]> > Subject: Re: Creating a dual polyhedron > > Oh hey, that gave me an idea... > > 1. Get, Primitive->Polygon Mesh->Icosahedron > 2. Play with the Geodesic Frequency slider to get the desired subdivision > level. (6 for example.) > 3. Tag all points, rightclick -> Bevel Components. > 4. Play with Bevel Distance. Looks decent at 0.85 here. > > [Inline image 1] > > Fun! :D > > > On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche > <[email protected]<mailto:[email protected]>> wrote: > you might also want to take a look at this: > http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geosphere/ > > cheers > > > > > > -- > 3D Artist/TD @ The Mill, London > http://www.amaanakram.com > > >

