Sure would be nice to have a factory Bevel compound/node for ICE
modeling.... *whistles nonchalantly* :)


On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <[email protected]> wrote:
> Try driving the extrusion by ICE :D
>
>
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Alan Fregtman
> Sent: Thursday, July 12, 2012 10:18 AM
> To: [email protected]
> Subject: Re: Creating a dual polyhedron
>
> Playing around with combinations of selecting adjacent components then 
> extruding or beveling...
>
> [Inline image 1]
>
> I started annotating the steps but it got too annoying after the third one so 
> I gave up, but here's an emdl download for anyone interested:
> http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip
> (It's all just variations of extruding either points or all edges, then 
> selecting adjacent components, inverting selection sometimes, extruding again 
> with Merge off, etc.)
>
> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman 
> <[email protected]<mailto:[email protected]>> wrote:
> You guys should try extruding while selecting all edges. Cool 
> flowery/snowflakey patterns appear. :)
>
> On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat 
> <[email protected]<mailto:[email protected]>> wrote:
> Bonus tip!!!
>
> Run a smooth or relax op after the bevel and watch your gimpy edge lengths 
> even out!  The pentagons will shrink slightly but the tradeoff produces a 
> much more even mesh.
>
> From: 
> [email protected]<mailto:[email protected]>
>  
> [mailto:[email protected]<mailto:[email protected]>]
>  On Behalf Of Amaan Akram
> Sent: July-11-12 3:04 PM
>
> To: [email protected]<mailto:[email protected]>
> Subject: Re: Creating a dual polyhedron
>
> Alan, very cool indeed!
> On 11 July 2012 22:56, David Barosin 
> <[email protected]<mailto:[email protected]>> wrote:
> Alan that is very cool.  I just tried an extreme bevel value of 3 and then 
> did a filter points.  It gets that nice pentagon with even hexes around it.
>
> On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat 
> <[email protected]<mailto:[email protected]>> wrote:
> Agh! Perfect... the irony is that I had tried a similar approach in Modo but 
> the results weren't as even as yours.  I also didn't see that frequency 
> option before when I was puttering through the primitives.
>
> Thanks Allen!
>
> From: 
> [email protected]<mailto:[email protected]>
>  
> [mailto:[email protected]<mailto:[email protected]>]
>  On Behalf Of Alan Fregtman
> Sent: July-11-12 2:34 PM
> To: [email protected]<mailto:[email protected]>
> Subject: Re: Creating a dual polyhedron
>
> Oh hey, that gave me an idea...
>
> 1. Get, Primitive->Polygon Mesh->Icosahedron
> 2. Play with the Geodesic Frequency slider to get the desired subdivision 
> level. (6 for example.)
> 3. Tag all points, rightclick -> Bevel Components.
> 4. Play with Bevel Distance. Looks decent at 0.85 here.
>
> [Inline image 1]
>
> Fun! :D
>
>
> On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche 
> <[email protected]<mailto:[email protected]>> wrote:
> you might also want to take a look at this:  
> http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geosphere/
>
> cheers
>
>
>
>
>
> --
> 3D Artist/TD @ The Mill, London
> http://www.amaanakram.com
>
>
>

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