There's been a factory Smooth compound for a couple versions now.
On Thu, Jul 12, 2012 at 1:00 PM, Simon Van de Lagemaat <[email protected]> wrote: > Ya I plan on putting this into ICE, learn a little about the modelling tools > in there. AFAIK it shouldn't be too difficult as all the tools are there, > not sure about a smooth or relax tool though. > > I'll post any hassles I find here ;-) > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Chris Chia > Sent: July-12-12 9:14 AM > To: <[email protected]> > Subject: Re: Creating a dual polyhedron > > There's already an ice "extrude" node in the topology category. > All u need is to get a "get poly index" node and pass this as an array for > the extrude node ;) > > Chris > > On 12 Jul, 2012, at 10:00 PM, "Alan Fregtman" <[email protected]> wrote: > >> Sure would be nice to have a factory Bevel compound/node for ICE >> modeling.... *whistles nonchalantly* :) >> >> >> On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <[email protected]> wrote: >>> Try driving the extrusion by ICE :D >>> >>> >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Alan >>> Fregtman >>> Sent: Thursday, July 12, 2012 10:18 AM >>> To: [email protected] >>> Subject: Re: Creating a dual polyhedron >>> >>> Playing around with combinations of selecting adjacent components then >>> extruding or beveling... >>> >>> [Inline image 1] >>> >>> I started annotating the steps but it got too annoying after the third one >>> so I gave up, but here's an emdl download for anyone interested: >>> http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip >>> (It's all just variations of extruding either points or all edges, >>> then selecting adjacent components, inverting selection sometimes, >>> extruding again with Merge off, etc.) >>> >>> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman >>> <[email protected]<mailto:[email protected]>> wrote: >>> You guys should try extruding while selecting all edges. Cool >>> flowery/snowflakey patterns appear. :) >>> >>> On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat >>> <[email protected]<mailto:[email protected]>> wrote: >>> Bonus tip!!! >>> >>> Run a smooth or relax op after the bevel and watch your gimpy edge lengths >>> even out! The pentagons will shrink slightly but the tradeoff produces a >>> much more even mesh. >>> >>> From: >>> [email protected]<mailto:softimage-bounces@list >>> proc.autodesk.com> >>> [mailto:[email protected]<mailto:softimage-boun >>> [email protected]>] On Behalf Of Amaan Akram >>> Sent: July-11-12 3:04 PM >>> >>> To: >>> [email protected]<mailto:[email protected] >>> m> >>> Subject: Re: Creating a dual polyhedron >>> >>> Alan, very cool indeed! >>> On 11 July 2012 22:56, David Barosin >>> <[email protected]<mailto:[email protected]>> wrote: >>> Alan that is very cool. I just tried an extreme bevel value of 3 and then >>> did a filter points. It gets that nice pentagon with even hexes around it. >>> >>> On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat >>> <[email protected]<mailto:[email protected]>> wrote: >>> Agh! Perfect... the irony is that I had tried a similar approach in Modo >>> but the results weren't as even as yours. I also didn't see that frequency >>> option before when I was puttering through the primitives. >>> >>> Thanks Allen! >>> >>> From: >>> [email protected]<mailto:softimage-bounces@list >>> proc.autodesk.com> >>> [mailto:[email protected]<mailto:softimage-boun >>> [email protected]>] On Behalf Of Alan Fregtman >>> Sent: July-11-12 2:34 PM >>> To: >>> [email protected]<mailto:[email protected] >>> m> >>> Subject: Re: Creating a dual polyhedron >>> >>> Oh hey, that gave me an idea... >>> >>> 1. Get, Primitive->Polygon Mesh->Icosahedron 2. Play with the >>> Geodesic Frequency slider to get the desired subdivision level. (6 >>> for example.) 3. Tag all points, rightclick -> Bevel Components. >>> 4. Play with Bevel Distance. Looks decent at 0.85 here. >>> >>> [Inline image 1] >>> >>> Fun! :D >>> >>> >>> On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche >>> <[email protected]<mailto:[email protected]>> wrote: >>> you might also want to take a look at this: >>> http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geo >>> sphere/ >>> >>> cheers >>> >>> >>> >>> >>> >>> -- >>> 3D Artist/TD @ The Mill, London >>> http://www.amaanakram.com >>> >>> >>> > >

