There's already an ice "extrude" node in the topology category.
All u need is to get a "get poly index" node and pass this as an array for the 
extrude node ;)

Chris 

On 12 Jul, 2012, at 10:00 PM, "Alan Fregtman" <[email protected]> wrote:

> Sure would be nice to have a factory Bevel compound/node for ICE
> modeling.... *whistles nonchalantly* :)
> 
> 
> On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <[email protected]> wrote:
>> Try driving the extrusion by ICE :D
>> 
>> 
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Alan Fregtman
>> Sent: Thursday, July 12, 2012 10:18 AM
>> To: [email protected]
>> Subject: Re: Creating a dual polyhedron
>> 
>> Playing around with combinations of selecting adjacent components then 
>> extruding or beveling...
>> 
>> [Inline image 1]
>> 
>> I started annotating the steps but it got too annoying after the third one 
>> so I gave up, but here's an emdl download for anyone interested:
>> http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip
>> (It's all just variations of extruding either points or all edges, then 
>> selecting adjacent components, inverting selection sometimes, extruding 
>> again with Merge off, etc.)
>> 
>> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman 
>> <[email protected]<mailto:[email protected]>> wrote:
>> You guys should try extruding while selecting all edges. Cool 
>> flowery/snowflakey patterns appear. :)
>> 
>> On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat 
>> <[email protected]<mailto:[email protected]>> wrote:
>> Bonus tip!!!
>> 
>> Run a smooth or relax op after the bevel and watch your gimpy edge lengths 
>> even out!  The pentagons will shrink slightly but the tradeoff produces a 
>> much more even mesh.
>> 
>> From: 
>> [email protected]<mailto:[email protected]>
>>  
>> [mailto:[email protected]<mailto:[email protected]>]
>>  On Behalf Of Amaan Akram
>> Sent: July-11-12 3:04 PM
>> 
>> To: [email protected]<mailto:[email protected]>
>> Subject: Re: Creating a dual polyhedron
>> 
>> Alan, very cool indeed!
>> On 11 July 2012 22:56, David Barosin 
>> <[email protected]<mailto:[email protected]>> wrote:
>> Alan that is very cool.  I just tried an extreme bevel value of 3 and then 
>> did a filter points.  It gets that nice pentagon with even hexes around it.
>> 
>> On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat 
>> <[email protected]<mailto:[email protected]>> wrote:
>> Agh! Perfect... the irony is that I had tried a similar approach in Modo but 
>> the results weren't as even as yours.  I also didn't see that frequency 
>> option before when I was puttering through the primitives.
>> 
>> Thanks Allen!
>> 
>> From: 
>> [email protected]<mailto:[email protected]>
>>  
>> [mailto:[email protected]<mailto:[email protected]>]
>>  On Behalf Of Alan Fregtman
>> Sent: July-11-12 2:34 PM
>> To: [email protected]<mailto:[email protected]>
>> Subject: Re: Creating a dual polyhedron
>> 
>> Oh hey, that gave me an idea...
>> 
>> 1. Get, Primitive->Polygon Mesh->Icosahedron
>> 2. Play with the Geodesic Frequency slider to get the desired subdivision 
>> level. (6 for example.)
>> 3. Tag all points, rightclick -> Bevel Components.
>> 4. Play with Bevel Distance. Looks decent at 0.85 here.
>> 
>> [Inline image 1]
>> 
>> Fun! :D
>> 
>> 
>> On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche 
>> <[email protected]<mailto:[email protected]>> wrote:
>> you might also want to take a look at this:  
>> http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geosphere/
>> 
>> cheers
>> 
>> 
>> 
>> 
>> 
>> --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>> 
>> 
>> 

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