There's already an ice "extrude" node in the topology category. All u need is to get a "get poly index" node and pass this as an array for the extrude node ;)
Chris On 12 Jul, 2012, at 10:00 PM, "Alan Fregtman" <[email protected]> wrote: > Sure would be nice to have a factory Bevel compound/node for ICE > modeling.... *whistles nonchalantly* :) > > > On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <[email protected]> wrote: >> Try driving the extrusion by ICE :D >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Alan Fregtman >> Sent: Thursday, July 12, 2012 10:18 AM >> To: [email protected] >> Subject: Re: Creating a dual polyhedron >> >> Playing around with combinations of selecting adjacent components then >> extruding or beveling... >> >> [Inline image 1] >> >> I started annotating the steps but it got too annoying after the third one >> so I gave up, but here's an emdl download for anyone interested: >> http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip >> (It's all just variations of extruding either points or all edges, then >> selecting adjacent components, inverting selection sometimes, extruding >> again with Merge off, etc.) >> >> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman >> <[email protected]<mailto:[email protected]>> wrote: >> You guys should try extruding while selecting all edges. Cool >> flowery/snowflakey patterns appear. :) >> >> On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat >> <[email protected]<mailto:[email protected]>> wrote: >> Bonus tip!!! >> >> Run a smooth or relax op after the bevel and watch your gimpy edge lengths >> even out! The pentagons will shrink slightly but the tradeoff produces a >> much more even mesh. >> >> From: >> [email protected]<mailto:[email protected]> >> >> [mailto:[email protected]<mailto:[email protected]>] >> On Behalf Of Amaan Akram >> Sent: July-11-12 3:04 PM >> >> To: [email protected]<mailto:[email protected]> >> Subject: Re: Creating a dual polyhedron >> >> Alan, very cool indeed! >> On 11 July 2012 22:56, David Barosin >> <[email protected]<mailto:[email protected]>> wrote: >> Alan that is very cool. I just tried an extreme bevel value of 3 and then >> did a filter points. It gets that nice pentagon with even hexes around it. >> >> On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat >> <[email protected]<mailto:[email protected]>> wrote: >> Agh! Perfect... the irony is that I had tried a similar approach in Modo but >> the results weren't as even as yours. I also didn't see that frequency >> option before when I was puttering through the primitives. >> >> Thanks Allen! >> >> From: >> [email protected]<mailto:[email protected]> >> >> [mailto:[email protected]<mailto:[email protected]>] >> On Behalf Of Alan Fregtman >> Sent: July-11-12 2:34 PM >> To: [email protected]<mailto:[email protected]> >> Subject: Re: Creating a dual polyhedron >> >> Oh hey, that gave me an idea... >> >> 1. Get, Primitive->Polygon Mesh->Icosahedron >> 2. Play with the Geodesic Frequency slider to get the desired subdivision >> level. (6 for example.) >> 3. Tag all points, rightclick -> Bevel Components. >> 4. Play with Bevel Distance. Looks decent at 0.85 here. >> >> [Inline image 1] >> >> Fun! :D >> >> >> On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche >> <[email protected]<mailto:[email protected]>> wrote: >> you might also want to take a look at this: >> http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geosphere/ >> >> cheers >> >> >> >> >> >> -- >> 3D Artist/TD @ The Mill, London >> http://www.amaanakram.com >> >> >>
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