Hey list!

We got CG cars driving really fast, and regular motion blur for the wheels
gets really screwed up when we simply have the geometry parented or pose
constrained to the rig.

The combination of a forward moving parent (ie. car body) with a wheel
spinning really fast creates a weird motion blur arc around where the wheel
is supposed to be, looks like transformations are being evaluated in the
wrong order.

The only solution that works so far is to envelope the wheel geo directly
to the old parent null, and cut the geo from the hirearchy,  which seems to
trigger deformation blur, and that actually works just fine, visually.

My question is, can it be forced in any other way without having to resort
to actually deforming the objects?



Cheers,
Arvid



 _____________________________
*Arvid Björn*
*CG Lead, vfx dept.*
Stopp Stockholm
Office +46 8 50 70 35 00

*Stockholm | Los Angeles | Linz*
www.stopp.se

Reply via email to