You're right.
If you paste the parent's translation to the spinning element, it still reproes 
as well, so hierarchy is not important here.
>From what I can see, despite the linear motion, the ark you're getting is 
>because although the object is moving in a linear way, it has to evaluate the 
>spinning motion also for the motion vectors.
I have a feeling it's always been like this.
Setting the wheels to 'deformation blur' may seem ok but are your 'deform' 
'motion steps' set to 1?
I made a quick video here:
http://www.screencast.com/t/gHNvdMW0X2JC

As you can see, it seems ok when you set the transform steps to 1 (Perhaps your 
deform steps were set to 1?)

I'd have to check in previous versions if it's the same.

I should have some time later and I'll let u know before eod.




-manny|SI support

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ed Manning
Sent: Wednesday, July 18, 2012 12:48 PM
To: [email protected]
Subject: Re: Car wheel motion blur

I have reproduced this behavior.  2013 SP1.  various types of objects as parent 
and child. Even with both rotation and translation on one object.



Manny -- try using a fairly large translation amount per frame.


At low speeds it's not really noticeable.  At high speeds it's glaringly 
evident.  At higher speeds still, it's hard to see again.

Looks like a real bug to me.


On Wed, Jul 18, 2012 at 5:21 AM, Arvid Björn 
<[email protected]<mailto:[email protected]>> wrote:
Yep, more steps only produce a smoother error :-)


On Wed, Jul 18, 2012 at 11:03 AM, Jack Kao 
<[email protected]<mailto:[email protected]>> wrote:
Have you played with adjusting the motion steps in the renderer options?



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