it might not be a bug, but I wouldn't call it a feature. ;-)
On Wed, Jul 18, 2012 at 1:59 PM, Manny Papamanos < [email protected]> wrote: > Same thing in 2010. > Although it seems weird, I don't think it's a bug. > It seems related to the way it evaluates the blur without calculating > subframes. > One way out of this is to double or triple the anim length > (animation>sequence animation>scene) and then step render. > > > -manny|SI support > >

