it might not be a bug, but I wouldn't call it a feature. ;-)


On Wed, Jul 18, 2012 at 1:59 PM, Manny Papamanos <
[email protected]> wrote:

> Same thing in 2010.
> Although it seems weird, I don't think it's a bug.
> It seems related to the way it evaluates the blur without  calculating
> subframes.
> One way out of this is to double or triple the anim length
> (animation>sequence animation>scene) and then step render.
>
>
> -manny|SI support
>
>

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