Is that Pheonix FD for Softimage???

Please tell me it is....

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eugen Sares
Sent: Wednesday, 15 August 2012 6:34 PM
To: [email protected]
Subject: Re: A few Softimage Questions

True, volume rendering is still an issue, but the good news is, Chaosgroup is 
developing ICE volumetric rendering at the moment.
Just as a sidenote...

Am 15.08.2012 10:13, schrieb Daniel Dye:
> Thank you for your replies so far :)
>
> First of all I would like to clarify some things.  I have generalist 
> experience, and only in the last year or so did I start focusing more 
> on VFX. I can model, sculpt, animate (though not much experience with 
> character animation), light, texture, shade and render. Of course, 
> having a generalist background I fit into the saying "jack of all 
> trades, master of none".
>
> I have recently been doing some RnD with video based facial motion 
> capture and utilizing FaceRobot with decent results, but only on a 
> static head so far without attaching to a body.
>
> I have also tested the workflow from iPiSoft to 3ds max, and I am able 
> to create results that are more than satisfactory for my needs.
>
> I'm certainly not expecting Pixar quality, or even aiming for that. My 
> short film is more of a VFX sequence with minimal character animation, 
> putting my abilities to the test.
>
> For bipedal animation, CAT in 3ds Max is more than satisfactory. To be 
> honest, the only reason I am considering Softimage is the inclusion of 
> FaceRobot.
>
> As for what I do in Houdini that Softimage doesn't offer me, my 
> Houdini use revolves around fluids (liquids) and volumetrics.
> Occasionally I will generate particles in Houdini and take them back 
> to 3ds Max for further processing and rendering or vise versa.
>
> My main reason for sticking with Houdini is that I already know the 
> workflow, and it can open up additional job opportunities in the VFX 
> field.
>
> I'm certainly not dismissing ICE. After reading various discussions 
> here and elsewhere, I understand it is very powerful and comparable to 
> Houdini's various systems. If I was to delve into Softimage for 
> animation, there is a good chance I would end up checking out ICE.
> CrowdFX definitely interests me.
>
> Data exchange isn't currently an issue for me, at least between 
> Houdini and 3ds Max. True, introducing Softimage into the mix could 
> cause some headaches, which I will need to research further.
>
> Yes, vray is avaliable for Softimage but it would only add further 
> issues if I tried to render in Softimage. Primarily due to rendering 
> certain 3ds max specifics such as FumeFX simulations and Afterburn 
> particle systems. I have researched into volumetric rendering in 
> Softimage, and sadly it seems pretty dire. The logistics of combining 
> renders from Vray, Krakatoa and Mantra in Houdini cause enough of a 
> headache without then rendering from Softimage too.
>
> Perhaps what I should be asking is: Considering how useful I find 
> FaceRobot, is it worth utilizing Softimage in my pipeline primarily 
> for animation?
>
> Cheers,
>
> Daniel Dye.
>
>
>


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