Is that Pheonix FD for Softimage??? Please tell me it is....
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Eugen Sares Sent: Wednesday, 15 August 2012 6:34 PM To: [email protected] Subject: Re: A few Softimage Questions True, volume rendering is still an issue, but the good news is, Chaosgroup is developing ICE volumetric rendering at the moment. Just as a sidenote... Am 15.08.2012 10:13, schrieb Daniel Dye: > Thank you for your replies so far :) > > First of all I would like to clarify some things. I have generalist > experience, and only in the last year or so did I start focusing more > on VFX. I can model, sculpt, animate (though not much experience with > character animation), light, texture, shade and render. Of course, > having a generalist background I fit into the saying "jack of all > trades, master of none". > > I have recently been doing some RnD with video based facial motion > capture and utilizing FaceRobot with decent results, but only on a > static head so far without attaching to a body. > > I have also tested the workflow from iPiSoft to 3ds max, and I am able > to create results that are more than satisfactory for my needs. > > I'm certainly not expecting Pixar quality, or even aiming for that. My > short film is more of a VFX sequence with minimal character animation, > putting my abilities to the test. > > For bipedal animation, CAT in 3ds Max is more than satisfactory. To be > honest, the only reason I am considering Softimage is the inclusion of > FaceRobot. > > As for what I do in Houdini that Softimage doesn't offer me, my > Houdini use revolves around fluids (liquids) and volumetrics. > Occasionally I will generate particles in Houdini and take them back > to 3ds Max for further processing and rendering or vise versa. > > My main reason for sticking with Houdini is that I already know the > workflow, and it can open up additional job opportunities in the VFX > field. > > I'm certainly not dismissing ICE. After reading various discussions > here and elsewhere, I understand it is very powerful and comparable to > Houdini's various systems. If I was to delve into Softimage for > animation, there is a good chance I would end up checking out ICE. > CrowdFX definitely interests me. > > Data exchange isn't currently an issue for me, at least between > Houdini and 3ds Max. True, introducing Softimage into the mix could > cause some headaches, which I will need to research further. > > Yes, vray is avaliable for Softimage but it would only add further > issues if I tried to render in Softimage. Primarily due to rendering > certain 3ds max specifics such as FumeFX simulations and Afterburn > particle systems. I have researched into volumetric rendering in > Softimage, and sadly it seems pretty dire. The logistics of combining > renders from Vray, Krakatoa and Mantra in Houdini cause enough of a > headache without then rendering from Softimage too. > > Perhaps what I should be asking is: Considering how useful I find > FaceRobot, is it worth utilizing Softimage in my pipeline primarily > for animation? > > Cheers, > > Daniel Dye. > > >

