i have never tried to do such a thing but i think you have the right idea,
at least thats what i gather from reading the CMeshBuilder class
documentation. i would be weary of the clusters on the new mesh... maybe
purge clusters before rebuilding?

On Mon, Aug 20, 2012 at 8:52 AM, Kamen Lilov <[email protected]>wrote:

> I am trying to completely replace the geometry on an existing Softimage
> X3DObject node - and do it quickly. This is not at render time but in an
> interactive session. CMeshBuilder seems the best way to construct a
> (relatively) large mesh's geometry from an internal, incompatible
> representation.
>
> I am also trying to preserve everything else on the SI object - operator
> stack, the render trees on the individual clusters, etc etc. I would rather
> not try to serialize everything beside the mesh and then re-create the
> entire node.
>
> Has anyone succeeded in replacing an object's mesh using CMeshBuilder
> while keeping everything else intact? Any pitfalls?
>
> K.
>
>

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