On 8/20/2012 10:29 PM, Steven Caron wrote:
i have never tried to do such a thing but i think you have the right idea, at least thats what i gather from reading the CMeshBuilder class documentation. i would be weary of the clusters on the new mesh... maybe purge clusters before rebuilding?

That's my main problem... I need to dump any previous vertices, recreate the geometry using CMeshBuilder, reassign clusters to individual faces, but preserve clusters, their render trees, operators, etc.



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