On 8/21/2012 8:09 PM, Steven Caron wrote:
so you need to reassign and preserve cluster info? there is a pretty good chance any clusters made by the user will no longer be aligned with your new data, so preserving the old data would be quite difficult from my perspective. also any topological operators will fail to be useful. from what i can gather from your task you will need to remove the entire operator stack, storing supported ops, then rebuild the mesh and re apply the operators. maybe you give some more info about what you are trying to achieve?

I control both the old data and the new geom data. We are building a preview mesh for a piece of external geometry, a.k.a. VRay Proxy / Arnold Standin. The mesh is only useful in an interactive session - at render time, we only use the external data. Users are not expected to touch the mesh (it's not strictly forbidden, just doesn't make any sense) but things like properties and overrides on the object should stay put.

also the rendertree/materials will stay intact on the object, unless you mean cluster/per face materials?
Exactly. I am looking to preserve user changes to cluster materials. I can re-associate each face with a cluster, but need the clusters to stay 100% "as they were".

Thanks for helping!

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