Pleasure man, just glad people are using it and finding it helpful, have something bigger planned next but not going to let the cat out of the back, as i may never get to having it completed lol but the idea and scribbles of UI and data structure is all on paper... going to try get t started once I complete the animSchool course.
Hope all is well over there, lots of awesome Zambezia publicity happening :D On Fri, Aug 24, 2012 at 3:19 PM, Sandy Sutherland < [email protected]> wrote: > Sorry - forgot my manners too - thanks a stack for this one Simon - it > will be a big help - the biggest plus for us is the mirroring feature! > > Good one! > > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > [email protected] > _____________________________ > > > > > ------------------------------ > *From:* [email protected] [ > [email protected]] on behalf of Simon Anderson [ > [email protected]] > *Sent:* 24 August 2012 02:01 > > *To:* [email protected] > *Subject:* Re: WeightMap Tools going Beta > > yeah you can blame the tool, i shall join you this week on some D3 > goodness, need to level up though im only 35 DOW! haha.. > > > Awesome feedback, will try add everything in the coming weeks > > Thank guys, > > > On Fri, Aug 24, 2012 at 9:47 AM, Edy Susanto Lim > <[email protected]>wrote: > >> I didn't know about the those gradient settings for many years until one >> day Raff showed it to me.. >> me <-- xsi noobs >> >> btw, Good job Simon. Should I blame this tool for kidnapping you from D3 >> world? >> >> -edy >> >> >> On Fri, Aug 24, 2012 at 9:40 AM, Alan Fregtman >> <[email protected]>wrote: >> >>> Thanks. I was over-thinking it. I'm aware of the Generator but didn't >>> know of those settings and I was thinking it was a new factory compound I >>> hadn't heard of or something. >>> >>> On Thu, Aug 23, 2012 at 2:44 PM, Sandy Sutherland < >>> [email protected]> wrote: >>> >>>> I think Stephen means the factory weight map generator - when you >>>> create a weight map - it pops up the operator - and you can specify one >>>> 'fill' or fill X, Z, Y - ermm I think - something like that not in front of >>>> Soft right now. >>>> >>>> S. >>>> >>>> _____________________________ >>>> Sandy Sutherland >>>> Technical Supervisor >>>> [email protected] >>>> _____________________________ >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> *From:* [email protected] [ >>>> [email protected]] on behalf of Alan Fregtman [ >>>> [email protected]] >>>> *Sent:* 23 August 2012 20:34 >>>> >>>> *To:* [email protected] >>>> *Subject:* Re: WeightMap Tools going Beta >>>> >>>> Where can I find this generator you speak of? >>>> >>>> On Thu, Aug 23, 2012 at 12:43 PM, Steven Caron <[email protected]>wrote: >>>> >>>>> did you know the factor weight map generator has that already? but it >>>>> could be handy to provide arbitrary world start/end points for the grad or >>>>> more than just a linear grad. >>>>> >>>>> >>>>> On Thu, Aug 23, 2012 at 6:32 AM, Alan Fregtman < >>>>> [email protected]> wrote: >>>>> >>>>>> A gradient generator would be cool too. >>>>>> >>>>>> >>>> >>> >> >> >> -- >> Edy Susanto Lim >> TD >> http://sawamura.neorack.com >> > > > > -- > ------------------- > Simon Ben Anderson > blog: http://vinyldevelopment.wordpress.com/ > > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

