Pleasure man, just glad people are using it and finding it helpful, have
something bigger planned next but not going to let the cat out of the back,
as i may never get to having it completed lol but the idea and scribbles of
UI and data structure is all on paper... going to try get t started once I
complete the animSchool course.

Hope all is well over there, lots of awesome Zambezia publicity happening :D


On Fri, Aug 24, 2012 at 3:19 PM, Sandy Sutherland <
[email protected]> wrote:

>  Sorry - forgot my manners too - thanks a stack for this one Simon - it
> will be a big help - the biggest plus for us is the mirroring feature!
>
> Good one!
>
>
> S.
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> [email protected]
> _____________________________
>
>
>
>
>   ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Simon Anderson [
> [email protected]]
> *Sent:* 24 August 2012 02:01
>
> *To:* [email protected]
> *Subject:* Re: WeightMap Tools going Beta
>
>  yeah you can blame the tool, i shall join you this week on some D3
> goodness, need to level up though im only 35 DOW! haha..
>
>
> Awesome feedback, will try add everything in the coming weeks
>
> Thank guys,
>
>
> On Fri, Aug 24, 2012 at 9:47 AM, Edy Susanto Lim 
> <[email protected]>wrote:
>
>> I didn't know about the those gradient settings for many years until one
>> day Raff showed it to me..
>> me <-- xsi noobs
>>
>> btw, Good job Simon. Should I blame this tool for kidnapping you from D3
>> world?
>>
>> -edy
>>
>>
>> On Fri, Aug 24, 2012 at 9:40 AM, Alan Fregtman 
>> <[email protected]>wrote:
>>
>>> Thanks.  I was over-thinking it. I'm aware of the Generator but didn't
>>> know of those settings and I was thinking it was a new factory compound I
>>> hadn't heard of or something.
>>>
>>> On Thu, Aug 23, 2012 at 2:44 PM, Sandy Sutherland <
>>> [email protected]> wrote:
>>>
>>>>  I think Stephen means the factory weight map generator - when you
>>>> create a weight map - it pops up the operator - and you can specify one
>>>> 'fill' or fill X, Z, Y - ermm I think - something like that not in front of
>>>> Soft right now.
>>>>
>>>> S.
>>>>
>>>> _____________________________
>>>> Sandy Sutherland
>>>> Technical Supervisor
>>>> [email protected]
>>>> _____________________________
>>>>
>>>>
>>>>
>>>>
>>>>   ------------------------------
>>>> *From:* [email protected] [
>>>> [email protected]] on behalf of Alan Fregtman [
>>>> [email protected]]
>>>> *Sent:* 23 August 2012 20:34
>>>>
>>>> *To:* [email protected]
>>>> *Subject:* Re: WeightMap Tools going Beta
>>>>
>>>>   Where can I find this generator you speak of?
>>>>
>>>> On Thu, Aug 23, 2012 at 12:43 PM, Steven Caron <[email protected]>wrote:
>>>>
>>>>> did you know the factor weight map generator has that already? but it
>>>>> could be handy to provide arbitrary world start/end points for the grad or
>>>>> more than just a linear grad.
>>>>>
>>>>>
>>>>> On Thu, Aug 23, 2012 at 6:32 AM, Alan Fregtman <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> A gradient generator would be cool too.
>>>>>>
>>>>>>
>>>>
>>>
>>
>>
>>  --
>> Edy Susanto Lim
>> TD
>> http://sawamura.neorack.com
>>
>
>
>
> --
> -------------------
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>


-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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