Am I the only one who sees that video and thinks it would get pretty
annoying to have everything move about when trying to animate a small bit
of a rig?

The back of the foot was moving just from slightly moving the other leg a
bit forwards, and the spine is rotating on almost every limb move quite a
bit. :/ Do animators like this?


On Fri, Aug 24, 2012 at 9:24 AM, Renato Polimeno <[email protected]>wrote:

> Have you ever heard about Farley´s "enhanced IK" ? He has been developing
> it on Maya but you could take a look:
>
> http://youtu.be/XxRa8E66Yac
>
> http://www.digitaltutors.com/11/training.php?pid=73
> http://www.digitaltutors.com/11/training.php?pid=179
>
> I strongly recommend it ;)
>
> On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim <
> [email protected]> wrote:
>
>> Hi all,
>>
>>   can anyone provide a pesudo code or general approach on how to
>> implement a fullbody IK system (much like human IK system in Maya)? Or any
>> links or references? I got a few links from googling around but much of the
>> links are down.
>>
>>  Thanks.
>>
>>
>>  cheers,
>>
>>
>>
>
>
> --
> ______________________________
>
> -> Renato Polimeno
> +55 11 7539 3615
> site. renatopolimeno.com <http://www.renatopolimeno.com>
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>

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