Am I the only one who sees that video and thinks it would get pretty annoying to have everything move about when trying to animate a small bit of a rig?
The back of the foot was moving just from slightly moving the other leg a bit forwards, and the spine is rotating on almost every limb move quite a bit. :/ Do animators like this? On Fri, Aug 24, 2012 at 9:24 AM, Renato Polimeno <[email protected]>wrote: > Have you ever heard about Farley´s "enhanced IK" ? He has been developing > it on Maya but you could take a look: > > http://youtu.be/XxRa8E66Yac > > http://www.digitaltutors.com/11/training.php?pid=73 > http://www.digitaltutors.com/11/training.php?pid=179 > > I strongly recommend it ;) > > On Fri, Aug 24, 2012 at 8:07 AM, Muhamad Faizol Abd. Halim < > [email protected]> wrote: > >> Hi all, >> >> can anyone provide a pesudo code or general approach on how to >> implement a fullbody IK system (much like human IK system in Maya)? Or any >> links or references? I got a few links from googling around but much of the >> links are down. >> >> Thanks. >> >> >> cheers, >> >> >> > > > -- > ______________________________ > > -> Renato Polimeno > +55 11 7539 3615 > site. renatopolimeno.com <http://www.renatopolimeno.com> > facebook. renato.polimeno <http://www.facebook.com/renato.polimeno> > twitter. @renatopolimeno <http://www.twitter.com/renatopolimeno> > skype. renatopolimeno > >

