You could maybe multiply your turbulence by an increasing value (current frame/10 or whatever) and clamp at 1?
/Thomas Christian Gotzinger <[email protected]> hat am 4. September 2012 um 08:01 geschrieben: > Hi list, > > My brain is fried. I want a Turbulize node to output values that grow to 1. > So at the beginning all values would be turbulized, and over time the "holes" > (values between 0 and 1) would close. I'm not simulating, so I want to convert > the Current Frame into a value that can be put into the Turbulize. > > I thought I'd spend a minute to do this effect, and after half an hour I > still don't have it working. > > Thank you >

