You could maybe multiply your turbulence by an increasing value (current
frame/10 or whatever) and clamp at 1?

/Thomas

Christian Gotzinger <[email protected]> hat am 4. September 2012 um 08:01
geschrieben:

> Hi list,
> 
>  My brain is fried. I want a Turbulize node to output values that grow to 1.
> So at the beginning all values would be turbulized, and over time the "holes"
> (values between 0 and 1) would close. I'm not simulating, so I want to convert
> the Current Frame into a value that can be put into the Turbulize.
> 
>  I thought I'd spend a minute to do this effect, and after half an hour I
> still don't have it working.
> 
>  Thank you
> 

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