Thank you, I ended up having to plug some strange values into the start and
end of a Turbulize by range and clamp at the end. I've got it working how I
want it now even though I'm not entirely sure what's going on with the
values.


On Tue, Sep 4, 2012 at 8:19 AM, ThomasV <[email protected]> wrote:

> **
>  You could maybe multiply your turbulence by an increasing value (current
> frame/10 or whatever) and clamp at 1?
>
>  /Thomas
>
> Christian Gotzinger <[email protected]> hat am 4. September 2012 um
> 08:01 geschrieben:
>
> Hi list,
>
> My brain is fried. I want a Turbulize node to output values that grow to
> 1. So at the beginning all values would be turbulized, and over time the
> "holes" (values between 0 and 1) would close. I'm not simulating, so I want
> to convert the Current Frame into a value that can be put into the
> Turbulize.
>
> I thought I'd spend a minute to do this effect, and after half an hour I
> still don't have it working.
>
> Thank you
>
>
>
>

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