Thank you, I ended up having to plug some strange values into the start and end of a Turbulize by range and clamp at the end. I've got it working how I want it now even though I'm not entirely sure what's going on with the values.
On Tue, Sep 4, 2012 at 8:19 AM, ThomasV <[email protected]> wrote: > ** > You could maybe multiply your turbulence by an increasing value (current > frame/10 or whatever) and clamp at 1? > > /Thomas > > Christian Gotzinger <[email protected]> hat am 4. September 2012 um > 08:01 geschrieben: > > Hi list, > > My brain is fried. I want a Turbulize node to output values that grow to > 1. So at the beginning all values would be turbulized, and over time the > "holes" (values between 0 and 1) would close. I'm not simulating, so I want > to convert the Current Frame into a value that can be put into the > Turbulize. > > I thought I'd spend a minute to do this effect, and after half an hour I > still don't have it working. > > Thank you > > > >

