open the xsi_samples database... bi directional dent deformer

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On Tue, Sep 4, 2012 at 9:56 PM, Nick Angus <[email protected]> wrote:

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> I have a job where I need to have an object deformed by another object
> (both poly meshes) it doesn’t have to do anything particularly fancy apart
> from deform based on distance to the other object.****
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> Imagine if I model a bowl and place a sphere inside it, then translate the
> sphere down, the sphere should deform to match the shape of the bowl.****
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> I was hoping someone might know of a neat ICE way of doing this?****
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> N****
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