Look at the 2 way deformer in the example scenes. I modified that to do a
tire squash effect which I believe is pretty similar to what you're after.

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Eric Thivierge
http://www.ethivierge.com


On Wed, Sep 5, 2012 at 2:56 PM, Nick Angus <[email protected]> wrote:

>  ** **
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> I have a job where I need to have an object deformed by another object
> (both poly meshes) it doesn’t have to do anything particularly fancy apart
> from deform based on distance to the other object.****
>
> Imagine if I model a bowl and place a sphere inside it, then translate the
> sphere down, the sphere should deform to match the shape of the bowl.****
>
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>
> I was hoping someone might know of a neat ICE way of doing this?****
>
> ** **
>
> N****
>
> ** **
>
> ** **
>

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