Look at the 2 way deformer in the example scenes. I modified that to do a tire squash effect which I believe is pretty similar to what you're after.
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Wed, Sep 5, 2012 at 2:56 PM, Nick Angus <[email protected]> wrote: > ** ** > > I have a job where I need to have an object deformed by another object > (both poly meshes) it doesn’t have to do anything particularly fancy apart > from deform based on distance to the other object.**** > > Imagine if I model a bowl and place a sphere inside it, then translate the > sphere down, the sphere should deform to match the shape of the bowl.**** > > ** ** > > I was hoping someone might know of a neat ICE way of doing this?**** > > ** ** > > N**** > > ** ** > > ** ** >

