Look at the ICE example files on deforming two mesh's, I think its called
something along the lines of push deformer, that should help give you a
base that you can modify.

On Wed, Sep 5, 2012 at 2:56 PM, Nick Angus <[email protected]> wrote:

>  ** **
>
> I have a job where I need to have an object deformed by another object
> (both poly meshes) it doesn’t have to do anything particularly fancy apart
> from deform based on distance to the other object.****
>
> Imagine if I model a bowl and place a sphere inside it, then translate the
> sphere down, the sphere should deform to match the shape of the bowl.****
>
> ** **
>
> I was hoping someone might know of a neat ICE way of doing this?****
>
> ** **
>
> N****
>
> ** **
>
> ** **
>



-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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