Look at the ICE example files on deforming two mesh's, I think its called something along the lines of push deformer, that should help give you a base that you can modify.
On Wed, Sep 5, 2012 at 2:56 PM, Nick Angus <[email protected]> wrote: > ** ** > > I have a job where I need to have an object deformed by another object > (both poly meshes) it doesn’t have to do anything particularly fancy apart > from deform based on distance to the other object.**** > > Imagine if I model a bowl and place a sphere inside it, then translate the > sphere down, the sphere should deform to match the shape of the bowl.**** > > ** ** > > I was hoping someone might know of a neat ICE way of doing this?**** > > ** ** > > N**** > > ** ** > > ** ** > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

