i started using port groups and things are behaving... for now. thanks for you help matt ;)
s On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron <[email protected]> wrote: > i even changed it to ask for the input port by name... > > # xform = ctxt.GetInputValue("InGlobal").GetTransform2("") > # AttributeError: 'float' object has no attribute 'GetTransform2' > > > On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron <[email protected]> wrote: > >> hey matt >> >> have you had any trouble where when you open a scene with a your custom >> operator in it, the inputport seems to be missing? it works fine initially. >> >> i have code that is failing because i am blindly assuming my first input, >> my only input, is always present and its failing. it says the input port is >> a 'float' and it doesn't have an a Transform attribute. I am using a single >> input of a global transform of an object, which i pull out the index i need >> based on the output port's name. >> >> any ideas why this doesn't persist? >> >> s > >

