i started using port groups and things are behaving... for now. thanks for
you help matt ;)

s

On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron <[email protected]> wrote:

> i even changed it to ask for the input port by name...
>
> #     xform = ctxt.GetInputValue("InGlobal").GetTransform2("")
> # AttributeError: 'float' object has no attribute 'GetTransform2'
>
>
> On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron <[email protected]> wrote:
>
>> hey matt
>>
>> have you had any trouble where when you open a scene with a your custom
>> operator in it, the inputport seems to be missing? it works fine initially.
>>
>> i have code that is failing because i am blindly assuming my first input,
>> my only input, is always present and its failing. it says the input port is
>> a 'float' and it doesn't have an a Transform attribute. I am using a single
>> input of a global transform of an object, which i pull out the index i need
>> based on the output port's name.
>>
>> any ideas why this doesn't persist?
>>
>> s
>
>

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