Glad I could help ;-)

Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 12:22 PM
To: [email protected]
Subject: Re: SDK : connecting an object to a matrix port on a shader

i started using port groups and things are behaving... for now. thanks for you 
help matt ;)

s
On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron 
<[email protected]<mailto:[email protected]>> wrote:
i even changed it to ask for the input port by name...

#     xform = ctxt.GetInputValue("InGlobal").GetTransform2("")
# AttributeError: 'float' object has no attribute 'GetTransform2'

On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron 
<[email protected]<mailto:[email protected]>> wrote:
hey matt

have you had any trouble where when you open a scene with a your custom 
operator in it, the inputport seems to be missing? it works fine initially.

i have code that is failing because i am blindly assuming my first input, my 
only input, is always present and its failing. it says the input port is a 
'float' and it doesn't have an a Transform attribute. I am using a single input 
of a global transform of an object, which i pull out the index i need based on 
the output port's name.

any ideas why this doesn't persist?

s

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