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Sorry to jump in the conversation
unawares but what are adding on to input port ? For me it has
always worked if I add :
customOp.AddInputPort(obj.Kinematics.Global) and later access it in the update callback by: xform = ctxt.GetInputValue(0).Transform.Matrix4 and can then get each of 16 float values in a array by: xformArr = xform .Get2() ![]() i even changed it to ask for the input port by name... |
- Re: SDK : connecting an object to a matrix port on a shader Steven Caron
- RE: SDK : connecting an object to a matrix port on a sha... Matt Lind
- Re: SDK : connecting an object to a matrix port on a... Steven Caron
- Re: SDK : connecting an object to a matrix port ... Steven Caron
- Re: SDK : connecting an object to a matrix p... Steven Caron
- Re: SDK : connecting an object to a mat... Steven Caron
- Re: SDK : connecting an object to a... Steven Caron
- RE: SDK : connecting an object ... Matt Lind
- Re: SDK : connecting an object to a... Alok
- Re: SDK : connecting an object ... Steven Caron


