It's not an issue about creating art, Steven.  The issue is about retaining the 
rank and standard of living in the work force.

There is a very real argument if somebody takes Softimage away our net worth 
goes down considerably because our skills are specialized that we can't just 
plug into another work environment without considerable retraining.  It's 
primarily the employer's perception/opinion that knowledge is not fully 
portable, and therefore whatever applicable knowledge you have doesn't compare 
with somebody who is already well versed in the applications they already use.  
I don't agree with it as I feel my 20 years of production knowledge and 
experience with Softimage is more valuable and applicable than some college kid 
who only took a few semesters of Maya, but that's the way it is.

Heck, even within my own studio walls I fight this perception as I'm labeled a 
Softimage expert, but if a topic of discussion comes up that is not directly 
softimage related, my opinions aren't given the weight even when I know more 
about the subject than the other people in the room.  They don't consider my 
computer science background or that I was formerly an animator (traditional cel 
and 3D).

Perception is a powerful force.

Matt






From: [email protected] 
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 6:04 PM
To: [email protected]
Subject: Re: In case you missed it..

do you know about andy goldsworthy? 
http://www.ucblueash.edu/artcomm/web/w2005_2006/maria_Goldsworthy/TEST/index.html

i think your example doesn't hold up very, are you saying that if someone takes 
softimage away from you tomorrow you will cease to create?

s
On Mon, Sep 10, 2012 at 5:48 PM, Eric Turman 
<[email protected]<mailto:[email protected]>> wrote:
The "its just a tool" argument. If that were true, we would still all be using 
sticks and rocks.

On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge 
<[email protected]<mailto:[email protected]>> wrote:
You'll be a better more versatile 3D artist for knowing both. I've used both 
back and forth over the years, more Softimage than Maya but am coming to the 
realization its about doing 3D not applications. General knowledge of your 
profession executed with the tools each package offers. Though I'm never going 
to touch Max. Even with a 10 foot pole.


--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski 
<[email protected]<mailto:[email protected]>> wrote:
This discussion has been led repeatedly over the past several years and, 
frankly, nothing indicates it will ever change. The outlook of Softimage has 
even deteriorated quite a lot...

I am one of the students who made the leap of faith a few years ago and jumped 
into Softimage on account of being very impressed with its animation 
capabilities and general enthusiasm surrounding ICE. While the learning has 
been nothing but a pleasantry, I am sad to say, I can only see it as a huge 
mistake now. Prior to this, I have, rather unwisely, not contacted studios in 
my area - or tried in any other way - to find out which software they require 
the knowledge of. Now, getting closer to graduation, I have kept an eye out for 
the past few months and the situation is depressingly bleak. Job offerings that 
involve XSI in any way come so rarely, I have already started retraining myself 
for Maya (which I have some previous experience with).

Don't mean to come off as some kind of a whiner, but I'll make a point that 
saying AD is trying to get Softimage needed exposure by getting more studios on 
the suites is naive and fundamentally wrong because this is actually the ONLY 
way they are exposing it. While Max and Maya are getting into peoples hands 
left and right, Softimage is limited to an odd mention on the side and even 
than just to let you know you can fly some particles around in ICE.

I cannot possibly see how demoting a full-fledged package to a simple helper 
tool can encourage any one individual, let alone a studio, to base their long 
term plans on it.

...

I thought about what Serguei Kalentchouk said and I would trust someone from 
DreamWorks to know what he's talking about. My question is, is XSI now worse 
than Maya was 6, 8, 10 years ago when these studios started building their 
pipelines? I have no illusions soft will not be radically changing a decade old 
institution, but does it mean that can't stand on the same footing when offered 
fresh and off the shelf?


Kiril


On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves 
<[email protected]<mailto:[email protected]>> wrote:

Pete's point about about having more licences knocking around because of the 
suite has already come to light in the small studio I'm working at... They Had 
a good offer to upgrade to the suites, useful to have a licence of maya and xsi 
for the odd thing ...and I think they're tired of max, some not so great 
experience with maya, and me in the corner yapping on about soft. They're used 
to vray so that's a bonus, interested in Arnold, and whatever ICE may be.
That AD image is mostly funny because of how max hangs on in the middle, never 
mind where soft is.. And maybe it's good it has a separate role, not being one 
of the two apps that do the same job (according to the image)



On 10 Sep 2012, at 23:55, Steven Caron 
<[email protected]<mailto:[email protected]>> wrote:
indeed, API wise i will always admit Maya's is more open and in that way 
better. i have no delusions about my choice being anything more than 'personal 
preference'.

s
On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk 
<[email protected]<mailto:[email protected]>> wrote:
I know we all like XSI on this list but I always feel in these
discussions that the the perceived benefit of XSI over Maya is greatly
exaggerated due to personal preference.





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