The "its just a tool" argument. If that were true, we would still all be using sticks and rocks.
On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge <[email protected]>wrote: > You'll be a better more versatile 3D artist for knowing both. I've used > both back and forth over the years, more Softimage than Maya but am coming > to the realization its about doing 3D not applications. General knowledge > of your profession executed with the tools each package offers. Though I'm > never going to touch Max. Even with a 10 foot pole. > > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski <[email protected]>wrote: > >> This discussion has been led repeatedly over the past several years and, >> frankly, nothing indicates it will ever change. The outlook of Softimage >> has even deteriorated quite a lot... >> >> I am one of the students who made the leap of faith a few years ago and >> jumped into Softimage on account of being very impressed with its animation >> capabilities and general enthusiasm surrounding ICE. While the learning has >> been nothing but a pleasantry, I am sad to say, I can only see it as a huge >> mistake now. Prior to this, I have, rather unwisely, not contacted studios >> in my area - or tried in any other way - to find out which software they >> require the knowledge of. Now, getting closer to graduation, I have kept an >> eye out for the past few months and the situation is depressingly bleak. >> Job offerings that involve XSI in any way come so rarely, I have already >> started retraining myself for Maya (which I have some previous experience >> with). >> >> Don't mean to come off as some kind of a whiner, but I'll make a point >> that saying AD is trying to get Softimage needed exposure by getting more >> studios on the suites is naive and fundamentally wrong because this is >> actually the ONLY way they are exposing it. While Max and Maya are getting >> into peoples hands left and right, Softimage is limited to an odd mention >> on the side and even than just to let you know you can fly some particles >> around in ICE. >> >> I cannot possibly see how demoting a full-fledged package to a simple >> helper tool can encourage any one individual, let alone a studio, to base >> their long term plans on it. >> >> ... >> >> I thought about what Serguei Kalentchouk said and I would trust someone >> from DreamWorks to know what he's talking about. My question is, is XSI now >> worse than Maya was 6, 8, 10 years ago when these studios started building >> their pipelines? I have no illusions soft will not be radically changing a >> decade old institution, but does it mean that can't stand on the same >> footing when offered fresh and off the shelf? >> >> >> Kiril >> >> >> >> On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves <[email protected]>wrote: >> >>> >>> Pete's point about about having more licences knocking around because of >>> the suite has already come to light in the small studio I'm working at... >>> They Had a good offer to upgrade to the suites, useful to have a licence of >>> maya and xsi for the odd thing ...and I think they're tired of max, some >>> not so great experience with maya, and me in the corner yapping on about >>> soft. They're used to vray so that's a bonus, interested in Arnold, and >>> whatever ICE may be. >>> That AD image is mostly funny because of how max hangs on in the middle, >>> never mind where soft is.. And maybe it's good it has a separate role, not >>> being one of the two apps that do the same job (according to the image) >>> >>> >>> >>> On 10 Sep 2012, at 23:55, Steven Caron <[email protected]> wrote: >>> >>> indeed, API wise i will always admit Maya's is more open and in that way >>> better. i have no delusions about my choice being anything more than >>> 'personal preference'. >>> >>> s >>> >>> On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk < >>> [email protected]> wrote: >>> >>>> I know we all like XSI on this list but I always feel in these >>>> discussions that the the perceived benefit of XSI over Maya is greatly >>>> exaggerated due to personal preference. >>>> >>>> >>> >> > -- -=T=-

