>
> and its not even mentioned on the Features page.
>

Correction, it is.
If you dig deep enough.


On Wed, Sep 12, 2012 at 7:32 PM, Kiril Aronofski <[email protected]>wrote:

> In fact, if you check, this is exactly how we do market it: (
>> www.autodesk.com/softimage<http://www.autodesk.com/softimage> ).
>>
>
> As an "extension to Autodesk® Maya® <http://www.autodesk.com/maya> or 
> Autodesk®
> 3ds Max® <http://www.autodesk.com/3dsmax> software pipelines", while Maya
> is "3D animation software that delivers a comprehensive creative feature
> set with tools for animation, modeling, simulation, rendering, matchmoving,
> and compositing on a highly extensible production platform", and 3dsMax
> "provides a comprehensive, integrated 3D modeling, animation, rendering,
> and compositing solution for game developers, visual effects artists, and
> motion graphics artists along with other creative professionals working in
> the media design industry."
>
> Maya is even a compositing package here, something that is only half true
> (and I'm being generous), while Softimage indeed does have an integrated
> compositor and its not even mentioned on the Features page.
>
> So again, which one of these 3 is being sold short?
>
>
> On Wed, Sep 12, 2012 at 7:16 PM, Maurice Patel <[email protected]
> > wrote:
>
>> Just to be clear. I run Product Marketing so what you see is in mainly a
>> direct result of my efforts – no mysterious “Autodesk” bogey man. I am
>> ex-softimage/avid and even though I was primarily focused on compositing
>> and DS when I was there, I know full well what the product is capable of
>> and we do make every effort we can market Softimage as a full-fledged
>> application. In fact, if you check, this is exactly how we do market it: (
>> www.autodesk.com/softimage<http://www.autodesk.com/softimage> ).
>>
>>
>>
>> Autodesk® Softimage® 2013 3D character animation<
>> http://www.autodesk.com/3danimation> and visual effects software
>> delivers powerful new creative toolsets, a new high-fidelity interactive
>> environment, and extended customizability. These new features help artists
>> and technical directors working in visual effects<
>> http://www.autodesk.com/visualeffectssoftware>, post production<
>> http://www.autodesk.com/postproductionsoftware>, and 3D game development<
>> http://usa.autodesk.com/media-entertainment/games/> get more from the
>> product. From the new CrowdFX simulation feature, to enhanced modeling,
>> animation, physics, and selection tools, Softimage 2013 helps you create
>> compelling content faster.
>>
>> 3D Character Rigging<
>> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307345>
>> Dynamic Simulation<
>> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307927>
>> ICE & Softimage GigaCore<
>> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18306951>
>> Pipeline Integration<
>> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307164>
>> Rendering & Imaging<
>> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307868>
>> Character & Facial Animation<
>> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307811>
>> Modeling & Texturing<
>> http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=18307958>
>> What started this thread (and what most people seem to be hung up on) is
>> a very specific campaign with a very specific purpose. You need to
>> understand that purpose because otherwise the discussion has no meaning.
>> For example, if we run an upgrade program promoting the new features in a
>> release that does NOT mean that those features are all that the product
>> does. It just means that for the intended audience (product owners that you
>> want to upgrade) that is the most relevant message. Of course it makes no
>> sense to a newcomer interested in the overall capabilities of the product.
>> I am going to stand by my original position that if the intent of the
>> campaign is to get Maya and 3ds max users to upgrade to a Suite and start
>> using Softimage and MotionBuilder and Mudbox than the most effective way to
>> do that is to tell them what those products ADD to what they already have.
>> The intent of the campaign is NOT to promote the overall capabilities of
>> Softimage to a new user.
>> Now we can also argue till we are blue in the face as to which campaign
>> we should focus on, but that campaign was specifically chosen because (1)
>> the strategy across all Autodesk industries is to promote Suites and we
>> need to align to that strategy and (2) we have a business to run and our
>> largest business opportunity for Suites is of course 3ds max and Maya
>> users. I am no Don Quixote, and have no interest in fighting pointless
>> battles. I still believe we are embarked on the right strategies to (1)
>>  promote our portfolio and (2) grow our business in the context of both
>> market demographics and Autodesk strategy. So let us put this one to rest.
>> The campaign does what it is meant to do and speculating about alternative
>> campaigns, while academically interesting, is irrelevant to the goal of
>> selling Suites.
>> In terms of general awareness – we have limited budgets and so we do what
>> we can with what we have got. Our primary awareness vehicle for all
>> products is the product/trial page on Autodesk.com – this is where the bulk
>> of our traffic goes and through social media. Most of our program budgets
>> and efforts are tied up in Suites initiatives. While it is nice to
>> speculate what things would be like if Avid had not sold Softimage to
>> Autodesk the point is moot whether we like it or not. We are all working
>> with that reality and the complications that engenders. I certainly cannot
>> pretend like it did not happen.
>> Ultimately it is incorrect to assume that Marketing does not know what
>> Softimage does as a product nor who our customers are or what their
>> concerns are. We are very well aware and I and my team work hard to do the
>> most we can with the resources we have.
>>
>>
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>>
>>
>

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