Should I assume the setting for an individual particle is being set based on an event and cannot be determined at time of emission/birth?
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Bradley Gabe Sent: Tuesday, September 18, 2012 6:15 PM To: [email protected] Subject: Re: ICE Setting a Switch for Random Pairs? Bi-directional, and I only need to set it once. If one particle is True, its partner is False. On Tue, Sep 18, 2012 at 8:09 PM, Matt Lind <[email protected]<mailto:[email protected]>> wrote: Altogether now: "I have an ICE tree where each particle is paired with a second particle, and the second with the first, both by ID attribute." OK, now onto your problem. What kind of relationship are you trying to set up? Master/Slave or bi-directional like spooky action? Matt From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Bradley Gabe Sent: Tuesday, September 18, 2012 6:04 PM To: [email protected]<mailto:[email protected]> Subject: ICE Setting a Switch for Random Pairs? Let's say I have an ICE tree where each particle is paired with a second particle, and the second with the first, both by ID attribute. I need to build a logic structure where, if one particle is True, its paired particle is False. And it needs to be randomly distributed through the cloud. Does anyone have a logic solution for this, preferably one that does not require a repeat loop? -B

