Should I assume the setting for an individual particle is being set based on an 
event and cannot be determined at time of emission/birth?

Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Bradley Gabe
Sent: Tuesday, September 18, 2012 6:15 PM
To: [email protected]
Subject: Re: ICE Setting a Switch for Random Pairs?

Bi-directional, and I only need to set it once. If one particle is True, its 
partner is False.
On Tue, Sep 18, 2012 at 8:09 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
Altogether now: "I have an ICE tree where each particle is paired with a second 
particle, and the second with the first, both by ID attribute."

OK, now onto your problem.

What kind of relationship are you trying to set up?  Master/Slave or 
bi-directional like spooky action?


Matt




From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Bradley Gabe
Sent: Tuesday, September 18, 2012 6:04 PM
To: [email protected]<mailto:[email protected]>
Subject: ICE Setting a Switch for Random Pairs?

Let's say I have an ICE tree where each particle is paired with a second 
particle, and the second with the first, both by ID attribute.
I need to build a logic structure where, if one particle is True, its paired 
particle is False. And it needs to be randomly distributed through the cloud.

Does anyone have a logic solution for this, preferably one that does not 
require a repeat loop?

-B



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