Actually, I probably don't need to know. Usually when you have this situation you need to involve a neutral 3rd party to manage the states.
One possible solution is to implement an event based trigger to look at the states of each particle in the pair and flip them if necessary. This event would have to consult an ICE Attribute or some other external piece of data which records whether the particles have been modified before or not so the event doesn't accidentally get caught in a loop. The name of the ICE attribute (or index in a table of some sort) could be stored in the particles. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Matt Lind Sent: Tuesday, September 18, 2012 6:18 PM To: [email protected] Subject: RE: ICE Setting a Switch for Random Pairs? Should I assume the setting for an individual particle is being set based on an event and cannot be determined at time of emission/birth? Matt From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Bradley Gabe Sent: Tuesday, September 18, 2012 6:15 PM To: [email protected]<mailto:[email protected]> Subject: Re: ICE Setting a Switch for Random Pairs? Bi-directional, and I only need to set it once. If one particle is True, its partner is False. On Tue, Sep 18, 2012 at 8:09 PM, Matt Lind <[email protected]<mailto:[email protected]>> wrote: Altogether now: "I have an ICE tree where each particle is paired with a second particle, and the second with the first, both by ID attribute." OK, now onto your problem. What kind of relationship are you trying to set up? Master/Slave or bi-directional like spooky action? Matt From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Bradley Gabe Sent: Tuesday, September 18, 2012 6:04 PM To: [email protected]<mailto:[email protected]> Subject: ICE Setting a Switch for Random Pairs? Let's say I have an ICE tree where each particle is paired with a second particle, and the second with the first, both by ID attribute. I need to build a logic structure where, if one particle is True, its paired particle is False. And it needs to be randomly distributed through the cloud. Does anyone have a logic solution for this, preferably one that does not require a repeat loop? -B

