Hey Sandy - 
its always good to see a softimage based movie completed – and another one in 
progress? cool!

Based on all you squeezed out of that particle plugin, perhaps Autodesk should 
make a case study of your production: “ Want to boost your overall 3dsmax or 
Maya workflow? With the Softimage Universal Plugin you can replace your 
complete workflow, and enjoy improvements on all fronts! “

Sorry to derail the thread – I’m certainly looking forward to seeing both 
movies – on the screen or DVD – whichever way they make it to Europe.


Silly question (or not?) – was motion in post or rendered?



From: Sandy Sutherland 
Sent: Thursday, September 20, 2012 1:32 PM
To: [email protected] ; [email protected] 
Subject: RE: Adventures in Zambezia feature film

Hi Rob,

Zam was done in MR - Khumba is being rendered with Arnold - still busy with 
that one.  Night and day though - we did sweat somewhat with MR.

S.


_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________






--------------------------------------------------------------------------------

From: [email protected] 
[[email protected]] on behalf of Rob Wuijster 
[[email protected]]
Sent: 20 September 2012 12:34
To: [email protected]
Subject: Re: Adventures in Zambezia feature film


Hi Sandy,

it looks great! Nice to see our beloved particle plugin can pull this off ;-)

I was under the impression though you rendered this with Arnold?

cheers,

Rob Wuijster
E [email protected]

\/-------------\/----------------\/On 20-9-2012 10:45, Sandy Sutherland wrote:

  Just letting you all know there was a small featurette released on vimeo - 
http://vimeo.com/49767597

  We finished the movie completely in Softimage rendered with Mental Ray, it 
was a huge learning experience but given the size of Triggerfish, it would not 
have been possible to have done this in any other software.  ICE is used 
extensively to create various assets and effects AND to fix stuff - it 
certainly was a Swiss Army Knife for us.

  Oh - the dust and smoke stuff was rendered with Fury from Exocortex - 
feathers for Zam were done with MB_feathers which we built a pipeline around to 
do caching to geometry for rendering.

  Cheers

  S.


  _____________________________
  Sandy Sutherland
  Technical Supervisor
  [email protected]
  _____________________________





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