Hi all - thanks for the kudos - will pass it on to the guys here.

To answer your question peter - MB was done in post, using motion vector pass 
and Reelsmart in Nuke.  Rendering JUST squeezed in in time, pretty much to the 
suprise of everyone here, we thought it would be way over as there were some 
pretty big sets and all the leaves and stuff in the tree.

Yep simply amazing what one can do with a particle system these days, 
especially the particle bones and control setups!

It is currently on screen in Russia, Germany and Israel - there is a page 
somewhere showing release dates - I will try and find it.

If you go to the Triggerfish site, there are links to both movies - with a few 
renders from Khumba, unfortunatley they are not anywhere near the 'Knock your 
socks off' level that we do have now, but it is being held under wraps.

Will try and come up with some numbers to do with Zam - will post them in this 
thread.

http://triggerfish.co.za/en/

Cheers

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of [email protected] 
[[email protected]]
Sent: 20 September 2012 19:55
To: [email protected]
Subject: Re: Adventures in Zambezia feature film

Hey Sandy -
its always good to see a softimage based movie completed – and another one in 
progress? cool!

Based on all you squeezed out of that particle plugin, perhaps Autodesk should 
make a case study of your production: “ Want to boost your overall 3dsmax or 
Maya workflow? With the Softimage Universal Plugin you can replace your 
complete workflow, and enjoy improvements on all fronts! “

Sorry to derail the thread – I’m certainly looking forward to seeing both 
movies – on the screen or DVD – whichever way they make it to Europe.


Silly question (or not?) – was motion in post or rendered?



From: Sandy Sutherland<mailto:[email protected]>
Sent: Thursday, September 20, 2012 1:32 PM
To: [email protected]<mailto:[email protected]> ; 
[email protected]<mailto:[email protected]>
Subject: RE: Adventures in Zambezia feature film

Hi Rob,

Zam was done in MR - Khumba is being rendered with Arnold - still busy with 
that one.  Night and day though - we did sweat somewhat with MR.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Rob Wuijster 
[[email protected]]
Sent: 20 September 2012 12:34
To: [email protected]
Subject: Re: Adventures in Zambezia feature film

Hi Sandy,

it looks great! Nice to see our beloved particle plugin can pull this off ;-)

I was under the impression though you rendered this with Arnold?

cheers,

Rob Wuijster
E [email protected]<mailto:[email protected]>

\/-------------\/----------------\/

On 20-9-2012 10:45, Sandy Sutherland wrote:
Just letting you all know there was a small featurette released on vimeo - 
http://vimeo.com/49767597

We finished the movie completely in Softimage rendered with Mental Ray, it was 
a huge learning experience but given the size of Triggerfish, it would not have 
been possible to have done this in any other software.  ICE is used extensively 
to create various assets and effects AND to fix stuff - it certainly was a 
Swiss Army Knife for us.

Oh - the dust and smoke stuff was rendered with Fury from Exocortex - feathers 
for Zam were done with MB_feathers which we built a pipeline around to do 
caching to geometry for rendering.

Cheers

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]>
_____________________________





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