Hi Simon - no password protect - so not sure why you cannot see it.  Yep guys 
are all good - starting to wind down on Khumba - holy camoly dude the renders 
are looking so sweet!  Arnold is the bees knees by a long shot!

Off on leave now - about to drive to Sedgefield.

Cheers

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Simon Anderson 
[[email protected]]
Sent: 29 September 2012 02:49
To: [email protected]
Subject: Re: Adventures in Zambezia feature film

Hey Sandy,

looking good ;) hehe.. was trying to view the video you posted and it says i 
don't have permission...? is it password protected or region set?

Hope the teams all going well :) looking forward to seeing khumba.

Cheers
Si

On Sat, Sep 29, 2012 at 5:13 AM, <[email protected]<mailto:[email protected]>> 
wrote:
Looking good.
less of a spoiler than the previous featurette.

ooh, and you got Mr Spock, how cool is that!


-----Original Message----- From: Sandy Sutherland
Sent: Friday, September 28, 2012 2:12 PM

To: [email protected]<mailto:[email protected]>
Subject: RE: Adventures in Zambezia feature film

New trailer been posted - http://www.youtube.com/watch?v=YwVcjdEe0c8

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]>
_____________________________





________________________________________
From: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 on behalf of [email protected]<mailto:[email protected]> 
[[email protected]<mailto:[email protected]>]
Sent: 21 September 2012 11:08
To: [email protected]<mailto:[email protected]>
Subject: RE: Adventures in Zambezia feature film

Hey Sandy.

Huge congrats on getting Zambezia out the door! And on getting it to look
pretty damn good too! Nice to finally see some top quality features coming
out of good old SA. Kudos to the whole team. Khumba looks amazing by the
way! Can't wait to see both films.

m@



Hi all - thanks for the kudos - will pass it on to the guys here.

To answer your question peter - MB was done in post, using motion vector
pass and Reelsmart in Nuke.  Rendering JUST squeezed in in time, pretty
much to the suprise of everyone here, we thought it would be way over as
there were some pretty big sets and all the leaves and stuff in the tree.

Yep simply amazing what one can do with a particle system these days,
especially the particle bones and control setups!

It is currently on screen in Russia, Germany and Israel - there is a page
somewhere showing release dates - I will try and find it.

If you go to the Triggerfish site, there are links to both movies - with a
few renders from Khumba, unfortunatley they are not anywhere near the
'Knock your socks off' level that we do have now, but it is being held
under wraps.

Will try and come up with some numbers to do with Zam - will post them in
this thread.

http://triggerfish.co.za/en/

Cheers

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]>
_____________________________




________________________________
From: 
[email protected]<mailto:[email protected]>
[[email protected]<mailto:[email protected]>]
 on behalf of [email protected]<mailto:[email protected]>
[[email protected]<mailto:[email protected]>]
Sent: 20 September 2012 19:55
To: [email protected]<mailto:[email protected]>
Subject: Re: Adventures in Zambezia feature film

Hey Sandy -
its always good to see a softimage based movie completed – and another one
in progress? cool!

Based on all you squeezed out of that particle plugin, perhaps Autodesk
should make a case study of your production: “ Want to boost your overall
3dsmax or Maya workflow? With the Softimage Universal Plugin you can
replace your complete workflow, and enjoy improvements on all fronts! “

Sorry to derail the thread – I’m certainly looking forward to seeing both
movies – on the screen or DVD – whichever way they make it to Europe.


Silly question (or not?) – was motion in post or rendered?



From: Sandy 
Sutherland<mailto:[email protected]<mailto:[email protected]>>
Sent: Thursday, September 20, 2012 1:32 PM
To: 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
 ;
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
Subject: RE: Adventures in Zambezia feature film

Hi Rob,

Zam was done in MR - Khumba is being rendered with Arnold - still busy
with that one.  Night and day though - we did sweat somewhat with MR.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]>
_____________________________




________________________________
From: 
[email protected]<mailto:[email protected]>
[[email protected]<mailto:[email protected]>]
 on behalf of Rob Wuijster
[[email protected]<mailto:[email protected]>]
Sent: 20 September 2012 12:34
To: [email protected]<mailto:[email protected]>
Subject: Re: Adventures in Zambezia feature film

Hi Sandy,

it looks great! Nice to see our beloved particle plugin can pull this off
;-)

I was under the impression though you rendered this with Arnold?

cheers,

Rob Wuijster
E 
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>

\/-------------\/----------------\/

On 20-9-2012 10:45, Sandy Sutherland wrote:
Just letting you all know there was a small featurette released on vimeo -
http://vimeo.com/49767597

We finished the movie completely in Softimage rendered with Mental Ray, it
was a huge learning experience but given the size of Triggerfish, it would
not have been possible to have done this in any other software.  ICE is
used extensively to create various assets and effects AND to fix stuff -
it certainly was a Swiss Army Knife for us.

Oh - the dust and smoke stuff was rendered with Fury from Exocortex -
feathers for Zam were done with MB_feathers which we built a pipeline
around to do caching to geometry for rendering.

Cheers

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>
_____________________________





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-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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