Hi there,
I am trying to bevel several pieces of broken glass (borders) to help the
lighting. There's a lot of pieces and it would take me
a while to select every edge/border by hand. Now I previously unwrapped all
the pieces separating the interior from the edge geo,
so I am thinking that there might be a way in softimage to "select uv shell
border (1)" and then take that uv shell border selection and "turn it into
edge selection (2)",
multiple shells at a time, this will save me a lot of time...
but I am not sure how to do this (1&2) in soft..!
Hope someone can give me a hint
thanks in advanced!
-Manuel