Hi there,

I am trying to bevel several pieces of broken glass (borders) to help the 
lighting. There's a lot of pieces and it would take me 
a while to select every edge/border by hand.  Now I previously unwrapped all 
the pieces separating the interior from the edge geo,
 so I am thinking that there might be a way in softimage to "select uv shell 
border (1)" and then take that uv  shell border selection and "turn it into 
edge selection (2)", 
multiple shells at a time, this will save me a lot of time...

but I am not sure how to do this (1&2) in soft..!

Hope someone can give me a hint
thanks in advanced!

-Manuel


                                          

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