I haven't found yet a nice and fast way to select UV shel borders but you
could try this:
Set Sync Method to "Components" in your Tex.Editor Prefs,
Set Selection filter to Polygons and select your UV. It will select all
Polygons that are using those UVs.
Now you only have to convert that selection to their edge borders.
You could do it with RCTools Select Outline.
It is basically this:
//JScript:
//-----------------------------
SelectFilter("Polygon");
InvertSelection("Polygon");
SelectAdjacent(null, "Edge");
S_tmp = Selection(0);
SelectAllUsingFilter("Border_Edge");
if(S_tmp) AddToSelection(S_tmp);
InvertSelection("Edge");
S_inner = Selection(0);
SelectFilter("Polygon");
InvertSelection("Polygon");
SelectAdjacent(null, "Edge");
if(S_inner) RemoveFromSelection(S_inner);
//-----------------------------
M.Yara
On Mon, Sep 24, 2012 at 7:46 AM, Manuel Huertas Marchena <
[email protected]> wrote:
>
> Hi there,
>
> I am trying to bevel several pieces of broken glass (borders) to help the
> lighting. There's a lot of pieces and it would take me
> a while to select every edge/border by hand. Now I previously unwrapped
> all the pieces separating the interior from the edge geo,
> so I am thinking that there might be a way in softimage to "select uv
> shell border (1)" and then take that uv shell border selection and "turn
> it into edge selection (2)",
> multiple shells at a time, this will save me a lot of time...
>
> but I am not sure how to do this (1&2) in soft..!
>
> Hope someone can give me a hint
> thanks in advanced!
>
> -Manuel
>
>
>