Hi Martin,

Thanks for the help, I just had some time to test it out. I ve downloaded the 
rctools plugin...
and it worked out as you explained!!

Thanks a lot man!
Regards.

-Manuel




Date: Mon, 24 Sep 2012 12:31:52 +0900
Subject: Re: uv editor question
From: [email protected]
To: [email protected]

I haven't found yet a nice and fast way to select UV shel borders but you could 
try this:
Set Sync Method to "Components" in your Tex.Editor Prefs,Set Selection filter 
to Polygons and select your UV. It will select all Polygons that are using 
those UVs.
Now you only have to convert that selection to their edge borders.You could do 
it with RCTools Select Outline.
It is basically this:
//JScript://-----------------------------
SelectFilter("Polygon");InvertSelection("Polygon");SelectAdjacent(null, 
"Edge");S_tmp = Selection(0);SelectAllUsingFilter("Border_Edge");
if(S_tmp) AddToSelection(S_tmp);InvertSelection("Edge");S_inner = 
Selection(0);SelectFilter("Polygon");InvertSelection("Polygon");SelectAdjacent(null,
 "Edge");
if(S_inner) RemoveFromSelection(S_inner);//-----------------------------
M.Yara

On Mon, Sep 24, 2012 at 7:46 AM, Manuel Huertas Marchena <[email protected]> 
wrote:





Hi there,

I am trying to bevel several pieces of broken glass (borders) to help the 
lighting. There's a lot of pieces and it would take me 
a while to select every edge/border by hand.  Now I previously unwrapped all 
the pieces separating the interior from the edge geo,

 so I am thinking that there might be a way in softimage to "select uv shell 
border (1)" and then take that uv  shell border selection and "turn it into 
edge selection (2)", 
multiple shells at a time, this will save me a lot of time...


but I am not sure how to do this (1&2) in soft..!

Hope someone can give me a hint
thanks in advanced!

-Manuel


                                          


                                          

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