Hi Martin, Thanks for the help, I just had some time to test it out. I ve downloaded the rctools plugin... and it worked out as you explained!!
Thanks a lot man! Regards. -Manuel Date: Mon, 24 Sep 2012 12:31:52 +0900 Subject: Re: uv editor question From: [email protected] To: [email protected] I haven't found yet a nice and fast way to select UV shel borders but you could try this: Set Sync Method to "Components" in your Tex.Editor Prefs,Set Selection filter to Polygons and select your UV. It will select all Polygons that are using those UVs. Now you only have to convert that selection to their edge borders.You could do it with RCTools Select Outline. It is basically this: //JScript://----------------------------- SelectFilter("Polygon");InvertSelection("Polygon");SelectAdjacent(null, "Edge");S_tmp = Selection(0);SelectAllUsingFilter("Border_Edge"); if(S_tmp) AddToSelection(S_tmp);InvertSelection("Edge");S_inner = Selection(0);SelectFilter("Polygon");InvertSelection("Polygon");SelectAdjacent(null, "Edge"); if(S_inner) RemoveFromSelection(S_inner);//----------------------------- M.Yara On Mon, Sep 24, 2012 at 7:46 AM, Manuel Huertas Marchena <[email protected]> wrote: Hi there, I am trying to bevel several pieces of broken glass (borders) to help the lighting. There's a lot of pieces and it would take me a while to select every edge/border by hand. Now I previously unwrapped all the pieces separating the interior from the edge geo, so I am thinking that there might be a way in softimage to "select uv shell border (1)" and then take that uv shell border selection and "turn it into edge selection (2)", multiple shells at a time, this will save me a lot of time... but I am not sure how to do this (1&2) in soft..! Hope someone can give me a hint thanks in advanced! -Manuel

