Hey all,

Anyone know if a compound exist to smooth strands deformation. I have some weird strand deformation after applying simulation and I want to smooth them in a postprocess icetree.

I'm able to do it for weightmap by getting the average of neighboring points and reapply it to the point, but I'm not able to apply this technic to strands.

Anyone could help me with this?

Thanks,

*Dominik Kirouac // SHED **
*3D Artist / FX - SIMULATION
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