Hey all,
Anyone know if a compound exist to smooth strands deformation. I have
some weird strand deformation after applying simulation and I want to
smooth them in a postprocess icetree.
I'm able to do it for weightmap by getting the average of neighboring
points and reapply it to the point, but I'm not able to apply this
technic to strands.
Anyone could help me with this?
Thanks,
*Dominik Kirouac // SHED **
*3D Artist / FX - SIMULATION
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