Thanks for the help guys,
Mathieu: I tried to resample strands, but it doesn't repair the zigzag
deformation that I get in my simulation..
At the moment, I'm able to smooth(average) one position in the
strandposition array with it previous and next index, but I'm not able
to figure out how to do it for each index in the strandposition array.
How can I create a loop for this smooth to pass through each index of
the strandposition array?
On 9/25/2012 11:07 AM, Dominik Kirouac wrote:
Hey all,
Anyone know if a compound exist to smooth strands deformation. I have
some weird strand deformation after applying simulation and I want to
smooth them in a postprocess icetree.
I'm able to do it for weightmap by getting the average of neighboring
points and reapply it to the point, but I'm not able to apply this
technic to strands.
Anyone could help me with this?
Thanks,
*Dominik Kirouac // SHED **
*3D Artist / FX - SIMULATION
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