Thanks Mathieu, I'll take a look at it too !
On 9/25/2012 1:57 PM, Mathieu Leclaire wrote:
Here's a compound that's similar to Renaud Bousquet's compound. I use
the average of the current strand position and the points before and
after, with a blend control and an iteration control to smooth
further. Hope this helps.
-Mathieu
Dominik Kirouac wrote:
Thanks for the help guys,
Mathieu: I tried to resample strands, but it doesn't repair the
zigzag deformation that I get in my simulation..
At the moment, I'm able to smooth(average) one position in the
strandposition array with it previous and next index, but I'm not
able to figure out how to do it for each index in the strandposition
array.
How can I create a loop for this smooth to pass through each index of
the strandposition array?
On 9/25/2012 11:07 AM, Dominik Kirouac wrote:
Hey all,
Anyone know if a compound exist to smooth strands deformation. I
have some weird strand deformation after applying simulation and I
want to smooth them in a postprocess icetree.
I'm able to do it for weightmap by getting the average of
neighboring points and reapply it to the point, but I'm not able to
apply this technic to strands.
Anyone could help me with this?
Thanks,
*Dominik Kirouac // SHED **
*3D Artist / FX - SIMULATION
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T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
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