@ Simon,
/"Modo is a fantastic app and it has a fantastic render engine for the type of end user they are focusing on. But as good as it is it's no Arnold and has a ways to go before it is. /" I dunno, I don't really think it's that far behind. In fact in some areas, it seems better. Handles interiors a lot better, certainly. From what testing I've done, I can't find anything to really place modo that far behind Arnold. That's my opinion based on limited experience with Arnold.

I know that you're in a unique position of having experience with both, so can you elaborate on the differences you see between the Arnold and modo renderers?

-Tim

On 9/25/2012 11:13 AM, Simon Van de Lagemaat wrote:
Modo is a fantastic app and it has a fantastic render engine for the type of end user they are focusing on. But as good as it is it's no Arnold and has a ways to go before it is.

That said, it's a great match for the Foundry who now have the ability to create content across the entire pipeline which is probably what they were really looking for.

On Tue, Sep 25, 2012 at 6:13 AM, Raffaele Fragapane <[email protected] <mailto:[email protected]>> wrote:

    Well, they got katana,  modo, nuke Mari. All they need now is an
    animation solution and they stand a chance to go toe to toe with
    maya and soft if they offered bundles, at least in any shop sane
    enough to use Houdini instead of maya for fx.

    Interesting times ahead. Hopefully this won't mean they will
    forsake their work with rman and Arnold in favor of trying to pimp
    modo's engine.

    At least the foundry is a company focused on vfx and not a cad one
    barely tolerating their M&E division.

    Sent from not an iPhone

    On Sep 25, 2012 9:08 PM, "Ben Houston" <[email protected]
    <mailto:[email protected]>> wrote:






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