@ Simon,
/"Modo is a fantastic app and it has a fantastic render engine for the
type of end user they are focusing on. But as good as it is it's no
Arnold and has a ways to go before it is. /"
I dunno, I don't really think it's that far behind. In fact in some
areas, it seems better. Handles interiors a lot better, certainly. From
what testing I've done, I can't find anything to really place modo that
far behind Arnold. That's my opinion based on limited experience with
Arnold.
I know that you're in a unique position of having experience with both,
so can you elaborate on the differences you see between the Arnold and
modo renderers?
-Tim
On 9/25/2012 11:13 AM, Simon Van de Lagemaat wrote:
Modo is a fantastic app and it has a fantastic render engine for the
type of end user they are focusing on. But as good as it is it's no
Arnold and has a ways to go before it is.
That said, it's a great match for the Foundry who now have the ability
to create content across the entire pipeline which is probably what
they were really looking for.
On Tue, Sep 25, 2012 at 6:13 AM, Raffaele Fragapane
<[email protected] <mailto:[email protected]>> wrote:
Well, they got katana, modo, nuke Mari. All they need now is an
animation solution and they stand a chance to go toe to toe with
maya and soft if they offered bundles, at least in any shop sane
enough to use Houdini instead of maya for fx.
Interesting times ahead. Hopefully this won't mean they will
forsake their work with rman and Arnold in favor of trying to pimp
modo's engine.
At least the foundry is a company focused on vfx and not a cad one
barely tolerating their M&E division.
Sent from not an iPhone
On Sep 25, 2012 9:08 PM, "Ben Houston" <[email protected]
<mailto:[email protected]>> wrote:
--
Signature