i am also going to chime in about arnold's scalability, its a beast! i have never used modo renderer but have always kept my eye on it, if i were to do product viz i would probably go for modo.
but as john knoll said in the interview serguei linked, scalability is something they will need to address. and if they are supporting katana they better be ready to render massive scenes. i think we will see modo renderer get more abstracted from modo application. they need to make a full API in order to interface properly with katana, scene creation, deferred loading, procedural plugins, shader api (i think they have this). interesting stuff! steven On Tue, Sep 25, 2012 at 10:39 AM, Gene Crucean <[email protected] > wrote: > I agree with Simon. Once you start working on bigger projects or have more > demands than a single person/seat can handle.... they really start > separating quite a bit. Arnold IS a beast. It handles anything you throw at > it and laughs like the count from Sesame Street. Mua ha ha huaaaaa. If you > are taking about simple test scenes, then the difference isn't quite as > big... but put them both into a legit VFX studio pipeline and watch the > weak crumble. > > Btw, I'm not putting down Modo's renderer. It's just that scalability is a > HUGE difference. > > Don't get me started on that layer shader system. It's such a > gimmicky..... and I'll stop here. > > > ... I feel like I'm taking this even more OT. Sorry folks. > > > >

