Hey guys,

 

I need a help. Is it possible to create an ICE tree that checks if a
geometry isn't penetrated by another geometry? I have a low poly object,
I have a high poly object, and I have a cage object (a clone of the low
poly object, but pushed to conform the high poly object). I need to
check, if the high poly object is penetrating the surface of the cage,
and if so, what amount...

 

If anyone has a solution or idea how to solve this, it'd be really
nice...

 

 

Thanks guys,

 

 

 

Szabolcs

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