Hey guys,
I need a help. Is it possible to create an ICE tree that checks if a geometry isn't penetrated by another geometry? I have a low poly object, I have a high poly object, and I have a cage object (a clone of the low poly object, but pushed to conform the high poly object). I need to check, if the high poly object is penetrating the surface of the cage, and if so, what amount... If anyone has a solution or idea how to solve this, it'd be really nice... Thanks guys, Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

