Hi Ben. You should post this on 3d-pro as well. You're a member, right?
On 01/11/2012 13:19, Ben Houston wrote:
Hi all, In case you haven't been up to date on what has developed with Exocortex Crate, we can share that we have nearly completed our Maya integration. This means that the advanced workflows that you have been used to with Exocortex Crate for Softimage are now available in Maya and 3DS Max. We have been working hard to ensure that the interoperability between all three packages is very high -- hiearchies as well as facesets/materialid/clusters and multiple UV sets are preserved while doing round trips. In particular our unique Alembic-based point cache workflow is also supported in all three packages. I've created this video tutorial of our Alembic-based point cache workflow that starts off in Softimage and then imports the data into both Maya and 3DS Max: https://vimeo.com/52629193

