oops. That was supposed to be private
I just violated the two first rules of 3d-pro.
On 01/11/2012 14:08, Francois Lord wrote:
Hi Ben.
You should post this on 3d-pro as well. You're a member, right?
On 01/11/2012 13:19, Ben Houston wrote:
Hi all,
In case you haven't been up to date on what has developed with
Exocortex Crate, we can share that we have nearly completed our Maya
integration. This means that the advanced workflows that you have
been used to with Exocortex Crate for Softimage are now available in
Maya and 3DS Max. We have been working hard to ensure that the
interoperability between all three packages is very high -- hiearchies
as well as facesets/materialid/clusters and multiple UV sets are
preserved while doing round trips. In particular our unique
Alembic-based point cache workflow is also supported in all three
packages.
I've created this video tutorial of our Alembic-based point cache
workflow that starts off in Softimage and then imports the data into
both Maya and 3DS Max:
https://vimeo.com/52629193