Lol no worries Francis: this is the softimage list, where we forgive you. :)
Besides, it was good advice. Another idea is demonstrating in a video using crate for moving .max scenes/models into maya, and posting on places like Evermotion. The prosumer/hobbyist community will get really excited. For a lot of people an efficient way to open the huge number of model collections out of max into other packages is huge, not least the people who sell those collections. Sent from my iPad On Nov 1, 2012, at 2:13 PM, Francois Lord <[email protected]> wrote: > oops. That was supposed to be private > I just violated the two first rules of 3d-pro. > > On 01/11/2012 14:08, Francois Lord wrote: >> Hi Ben. >> >> You should post this on 3d-pro as well. You're a member, right? >> >> On 01/11/2012 13:19, Ben Houston wrote: >>> Hi all, >>> >>> In case you haven't been up to date on what has developed with >>> Exocortex Crate, we can share that we have nearly completed our Maya >>> integration. This means that the advanced workflows that you have >>> been used to with Exocortex Crate for Softimage are now available in >>> Maya and 3DS Max. We have been working hard to ensure that the >>> interoperability between all three packages is very high -- hiearchies >>> as well as facesets/materialid/clusters and multiple UV sets are >>> preserved while doing round trips. In particular our unique >>> Alembic-based point cache workflow is also supported in all three >>> packages. >>> >>> I've created this video tutorial of our Alembic-based point cache >>> workflow that starts off in Softimage and then imports the data into >>> both Maya and 3DS Max: >>> >>> https://vimeo.com/52629193 >>> >> >

