Well first things first... instead of using the built in subframe sampling function, have you tried increasing the actual scene fps?
On Mon, Nov 5, 2012 at 5:48 PM, Jules Stevenson <[email protected]>wrote: > Hey List, > > I'm running some lagoa sims at the moment (a glass full of liquid being > detonated), and on the whole the sim is running well *apart* from about a > third of the particles shooting off at an extremely high velocity. Is there > a simple way to limit this? I've tried with air damping to no effect. It > seems you can't just hard limit the vel either, since it has to come after > the simulation node and therefore doesn't really seem to do anything. > > The sim is allready very slow motion (150fps) and at 30 subframes, which > helps, but still getting a lot of these really high velocity particles. > Any magic tricks I should know about in terms of limiting these? > > Any help really appreciated. > > Jules > -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~

