Well first things first... instead of using the built in subframe sampling
function, have you tried increasing the actual scene fps?



On Mon, Nov 5, 2012 at 5:48 PM, Jules Stevenson <[email protected]>wrote:

> Hey List,
>
> I'm running some lagoa sims at the moment (a glass full of liquid being
> detonated), and on the whole the sim is running well *apart* from about a
> third of the particles shooting off at an extremely high velocity. Is there
> a simple way to limit this? I've tried with air damping to no effect. It
> seems you can't just hard limit the vel either, since it has to come after
> the simulation node and therefore doesn't really seem to do anything.
>
> The sim is allready very slow motion (150fps) and at 30 subframes, which
> helps, but still getting a lot of these really high velocity particles.
>  Any magic tricks I should know about in terms of limiting these?
>
> Any help really appreciated.
>
> Jules
>



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