havent used lagoa for long time but I remember sometimes I had to up fps to >1000 to get anything stable
Od: Jules Stevenson Wysłano: 6 listopada 2012 12:50 Do: [email protected] Temat: Re: LAGOA limiting velocity Hi Raf, Yeah this is exactly what is occurring. Point size is most likely the right way to go, but right now simulation time is not my friend, thanks never the less for the input all. Jules On Tue, Nov 6, 2012 at 8:29 AM, Raffaele Fragapane <[email protected]> wrote: If they're shooting out because the network is getting too dense and they are being overcompressed, adding a compensatory force is likey to transmit and make other shoot out instead. Reducing their size and the viscosity might help though. On Nov 6, 2012 7:15 PM, <[email protected]> wrote: I was thinking along those lines, but rather than deleting those particles, add a negative force along their velocity vector (= a force opposing their movement). That should slow them down effectively. Unless lagoa doesn’t like you playing around with forces like that? haven’t needed to use it in a while. From: Sandy Sutherland Sent: Tuesday, November 06, 2012 4:35 AM To: [email protected] Subject: RE: LAGOA limiting velocity Jules, I had something similar come out of some realflow sims, so I just tested for PointVelocity and if over a certain threshold, deleted the particle. S. Sandy Sutherland | Technical Supervisor From: [email protected] [[email protected]] on behalf of Jules Stevenson [[email protected]] Sent: 06 November 2012 03:48 To: [email protected] Subject: LAGOA limiting velocity Hey List, I'm running some lagoa sims at the moment (a glass full of liquid being detonated), and on the whole the sim is running well *apart* from about a third of the particles shooting off at an extremely high velocity. Is there a simple way to limit this? I've tried with air damping to no effect. It seems you can't just hard limit the vel either, since it has to come after the simulation node and therefore doesn't really seem to do anything. The sim is allready very slow motion (150fps) and at 30 subframes, which helps, but still getting a lot of these really high velocity particles. Any magic tricks I should know about in terms of limiting these? Any help really appreciated. Jules

